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journey

For a game that impressed me as much as Journey did, I’ve had a surprisingly hard time getting around to writing my wrap-up post for the game. Most of this is because of my Orsay Games post: it said so much that I wanted to say about Journey that I wasn’t sure for a while […]

flow

With the release of Journey, we decided to have a VGHVI conversation about all of thatgamecompany‘s games. I’d never played the PS3 version of flOw (though I did play the Flash version when it came out), so I figured I’d take this as an opportunity to remedy that gap. And it certainly wasn’t what I […]

gdc 2010: wednesday

Today’s talks: 10:00 am: How to Manage an Exploratory Development Process, by Kellee Santiago and Robin Hunicke. I heard Robin speak in the microtalks last year; she’s at thatgamecompany now. Good talk, and surprisingly moving: they started off by talking about how, at E3 2008, they debuted Flower, the press and their publisher loved it, […]