Today’s talks:
10:00 am: How to Manage an Exploratory Development Process, by Kellee Santiago and Robin Hunicke.
I heard Robin speak in the microtalks last year; she’s at thatgamecompany now. Good talk, and surprisingly moving: they started off by talking about how, at E3 2008, they debuted Flower, the press and their publisher loved it, yet [...]
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