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magic research

A month or two back, I ran across a mention of the game Magic Research; my replaying of Kittens Game had reminded me that I like clicker games, and Magic Research looked interesting, so I decided to give it a try. And it’s good! It’s no Kittens Game, but it’s solid, and there’s stuff in […]

working on my energy levels

(Warning: this is a long post, even by my standards.) For several years (a decade?) now, my energy levels during the day have been pretty bad. A few years back, I decided to try to do something about it. Things still aren’t completely fixed, but they’re significantly better, and I also have a better understanding […]

returning to kittens game

Earlier this year, I played Crank and The Barnacle Goose Experiment. And, as I noted at the time: Ultimately, I think the lesson here is that what I really want is more Kittens Game. So I dived back into Kittens Game. And, you know what: it’s an amazingly good game. You can see the spreadsheet […]

vampire survivors

(If you really want to go in blind, don’t read this post, just play the game; it’s quite good! But I want to talk in some detail about how the mechanics of Vampire Survivors unfold because I found that unfolding process to be surprisingly interesting.)   I’m quite impressed with the way Vampire Survivors is […]

crank and the barnacle goose experiment

I saw a bunch of people positively mentioning The Barnacle Goose Experiment on Twitter at the end of last year, so I gave it a try. I ran into a game breaking bug, so I stopped playing while waiting for that bug to be fixed; but playing it did remind me that I like clicker […]

kittens game

I started playing Kittens Game because of a VGHVI symposium on incremental games. I’d played Paperclips a few times, but Kittens Game turned out to have quite a different rhythm. To begin with, it’s slower paced, in fact quite a bit slower paced. Fairly soon I got to a situation where I could productively click […]

vghvi discord

I’ve been hearing mention of Discord for a little while, but it seemed like it was focused on chat in support of PC games, and I don’t play games on PC. (And, for that matter, I also don’t generally play the sort of games where chat while playing would be useful.) But then we used […]