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the dreamhold

I played The Dreamhold on the plane ride to Japan. I guess these days the genre label that the game fits within (or the mechanics label—I’m not entirely at peace with how the term “genre” is used with games) is “parser-based interactive fiction”? Which is something I played a lot when I was growing up; […]

an apple-focused personal history of computing

When Steve Jobs died, I felt I should write about him. Probably about Apple, really: I don’t know anything about Jobs, but Apple (the company and its products) occupies a surprising amount of my psychic space. It took me quite some time to get around to writing the post, however; and, when I started typing, […]

planetfall

One thing that I’ve learned from the Vintage Game Club: the mechanics of old games don’t always hold up so well, and old adventure games are certainly no exception to that, generally making me bang my head against the wall (and not in a “proud to have finally figured that out” way) a few times […]

change of scene

One of the GDC sessions I attended this year was a charming panel discussion including, among other people, Steve Meretzky of Infocom fame. Which got me curious what he was up to these days—I don’t generally expect people from that era to still be active in the game industry—and was pleasantly surprised to find out […]

random links: october 2, 2008

Achilles’ Phat Lewtz, on the Iliad and MMORPGs; huge amounts of fun from Roger Travis. Jordan on David Foster Wallace. My heart sank when I saw that Retronauts episode 49 was almost 3 hours long. But it’s all about the Dreamcast, including a great segment with Tycho, the best three hours of podcast listening I’ve […]

adventure games and me

I’m very glad that Michael suggested Grim Fandango as the introductory game for the Vintage Game Club, because adventure games and I go way back. I can’t remember the exact sequence of events, but I’m fairly sure that I was aware of the Colossal Cave adventure before we even owned a computer: I think my […]