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rock band past, present, and future

One of the rules I try to follow on this blog and on Twitter is to not talk about prerelease information for video games. (And, indeed, I don’t even follow prerelease information for video games too closely—why would I want to spend my time thinking about games that don’t yet exist in preference to games […]

gdc 2009: friday

My notes from the talks that I went to on Friday at GDC: 9:00am: Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band. Which began with the question: what do you do about the fact that everybody wants to have input into the design of your game? If a designer has tight control, […]

rock band, learning about music, and failure

Rock Band is the first game I’ve played in ages where I’m actively trying to improve my skills at the game, replaying challenges at harder difficulty levels instead of going through it once, enjoying it but moving on to the next game on my shelf. I’m still trying to figure out why this is. It’s […]

began our world tour

Miranda and I formed a band today on Rock Band. We are going by the name “The Brosstones”; perhaps not the best, but I’d neglected to think about possible band names in advance. (Alas, the other Bross has yet to join us; she did spend a fair amount of time this weekend playing DDR, for […]

rock band has arrived

Rock Band arrived today. Despite her lobbying for Mario Kart Wii as our next game purchase, Miranda was plenty excited to see it show up; she helped me carry it in from the car (which was actually pretty useful, the Amazon packaging makes it just bulky enough to be very awkward to carry by yourself), […]

elite beat agents

Elite Beat Agents is a music game for the DS. It takes its mechanics and much of its style from a Japanese game called Osu! Tatakae! Ouendan; apparently, however, Nintendo of America thought that my country’s youth would prefer secret agents to male cheerleaders dressed in black, and American pop to J-pop. (Imagine that.) The […]

guitar hero

Guitar Hero is a music game that comes with a guitar-shaped controller. There are five “fret buttons” on the neck, and a strum button on the body. (It’s somewhat inconsistent on the model it uses – sometimes it pretends to be a guitar with a single string and five frets, and sometimes it pretends to […]

god of war

God of War is a quite well done beat-em-up. Basically, you wander through a mostly linear, pseudo-ancient-Greek world, beating the crap out of tons of monsters that appear in your past, occasionally taking a break to either solve a bit of a puzzle or fight a boss monster. I’m not sure that there are any […]

house of rpgs

Sorry I’ve been so quiet over the last month or so. One reason is that I’ve been spending a fair amount of time playing Knights of the Old Republic. It’s not that I was blown away by it: I was just enjoying it enough to want to finish it while realizing it was a long […]