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puzzles in narrative games

Over in the Vintage Game Club forum, Michael posted an interesting question, “Do modern gamers still want puzzles?”:
I’m working on a blog post focused on this, but I wonder if puzzles in narrative games are a relic of a bygone era of gaming – or are they a necessary ludic element? Has shooting replaced puzzle-solving [...]

the evolution of platformers

My current spate of video game playing began in grad school when my friend Wayne gave me his old NES, together with Super Mario Bros.. If I’m remembering correctly, Jordan later found a copy of Super Mario Bros. 3 at a yard scale, after which I was doomed to several years of platforming addiction. [...]

metroid prime 3: corruption

Whenever I start a new Nintendo game in an established series, I do so assuming I’m going to be disappointed. Their core series made the leap brilliantly to 3D, opening up gameplay in ways that I’d never imagined. And then, with one idiosyncratic exception, Nintendo has mined that gameplay in subsequent installments, not [...]

new super mario bros.

I would not be the person I am today were it not for Mario. At some point in grad school, a friend of mine gave me an NES (during the mid 1990’s; I was a bit behind the times), and the original Super Mario Bros. and the third in the series completely blew me away, [...]