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	<title>Comments on: lego star wars ii</title>
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	<link>http://malvasiabianca.org/archives/2007/04/lego-star-wars-ii/</link>
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		<title>By: Star Wars Lego Guy</title>
		<link>http://malvasiabianca.org/archives/2007/04/lego-star-wars-ii/comment-page-1/#comment-85110</link>
		<dc:creator>Star Wars Lego Guy</dc:creator>
		<pubDate>Sun, 09 Mar 2008 05:53:45 +0000</pubDate>
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		<description>As an old-school Lego fanatic it&#039;s been hard for me to get into digital Star Wars Lego gaming. So thanks much for the explanation of states and the advanced (at least for me) perspectives. Has helped my enjoyment in a major way!</description>
		<content:encoded><![CDATA[<p>As an old-school Lego fanatic it&#8217;s been hard for me to get into digital Star Wars Lego gaming. So thanks much for the explanation of states and the advanced (at least for me) perspectives. Has helped my enjoyment in a major way!</p>
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		<title>By: malvasia bianca &#187; Blog Archive &#187; puzzle quest</title>
		<link>http://malvasiabianca.org/archives/2007/04/lego-star-wars-ii/comment-page-1/#comment-46238</link>
		<dc:creator>malvasia bianca &#187; Blog Archive &#187; puzzle quest</dc:creator>
		<pubDate>Tue, 05 Jun 2007 04:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/04/lego-star-wars-ii/#comment-46238</guid>
		<description>[...] Still, it was fun, and once I got twenty levels or so into the game, I was pretty well absorbed. (Not as much as Liesl: I had to wake up early in the morning on weekends to get to the DS before her.) A solid gameplay mechanic, enough plot trappings to hold my interest. And they made some good choices: for one thing, if you lose a battle, you can simply fight the same battle over again. So there&#8217;s no extra state that they try to preserve, no arbitrary penalties thrown in: you start every battle with full hit points. Also, they mix up the gameplay: battles aren&#8217;t timed (by default), but you get timed battles if you level up mounts, there&#8217;s a logic puzzle mode to capture monsters, there&#8217;s an endurance mode to learn spells from captured monsters. [...]</description>
		<content:encoded><![CDATA[<p>[...] Still, it was fun, and once I got twenty levels or so into the game, I was pretty well absorbed. (Not as much as Liesl: I had to wake up early in the morning on weekends to get to the DS before her.) A solid gameplay mechanic, enough plot trappings to hold my interest. And they made some good choices: for one thing, if you lose a battle, you can simply fight the same battle over again. So there&#8217;s no extra state that they try to preserve, no arbitrary penalties thrown in: you start every battle with full hit points. Also, they mix up the gameplay: battles aren&#8217;t timed (by default), but you get timed battles if you level up mounts, there&#8217;s a logic puzzle mode to capture monsters, there&#8217;s an endurance mode to learn spells from captured monsters. [...]</p>
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