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	<title>Comments on: game development</title>
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		<title>By: Matt</title>
		<link>http://malvasiabianca.org/archives/2007/08/game-development/comment-page-1/#comment-93302</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 12 May 2008 16:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/08/game-development/#comment-93302</guid>
		<description>I have tried making a game before, and I found that sprite art and tiledrawing to be the most difficult part. I know almost nothing about coding.

Currently I&#039;m twiddling with an application called &quot;Gamemaker.&quot; The advanced functions were on 20$, and it comes with events that you can custom code, and palletes for tile and sprite out, and backgrounds and the like. You could take a look. I made a rather amatuer animation of a guy with a cloak reaching to draw his sword. I used too many frames for animation, and the process is pains-takingly methodical. Who I was making it with, I was doing storyline, character sprite drawing and animation, and composition, while my friend was doing coding and tiledrawing. A week or two in and he scrapped the project and we started brainstorming again, but after that point, I lost interest, and now fiddle occasionally to see if I can ever make another sprite to match the horrible one I drew at first. Still hasn&#039;t happened.

So good luck to her in making a video game. I want to be a video game music composer, so I admire the effort. Depending on the scale of the game, she could be looking at a year or two+ in development with a small crew of developers.</description>
		<content:encoded><![CDATA[<p>I have tried making a game before, and I found that sprite art and tiledrawing to be the most difficult part. I know almost nothing about coding.</p>
<p>Currently I&#8217;m twiddling with an application called &#8220;Gamemaker.&#8221; The advanced functions were on 20$, and it comes with events that you can custom code, and palletes for tile and sprite out, and backgrounds and the like. You could take a look. I made a rather amatuer animation of a guy with a cloak reaching to draw his sword. I used too many frames for animation, and the process is pains-takingly methodical. Who I was making it with, I was doing storyline, character sprite drawing and animation, and composition, while my friend was doing coding and tiledrawing. A week or two in and he scrapped the project and we started brainstorming again, but after that point, I lost interest, and now fiddle occasionally to see if I can ever make another sprite to match the horrible one I drew at first. Still hasn&#8217;t happened.</p>
<p>So good luck to her in making a video game. I want to be a video game music composer, so I admire the effort. Depending on the scale of the game, she could be looking at a year or two+ in development with a small crew of developers.</p>
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		<title>By: malvasia bianca &#187; Blog Archive &#187; game pictures</title>
		<link>http://malvasiabianca.org/archives/2007/08/game-development/comment-page-1/#comment-61781</link>
		<dc:creator>malvasia bianca &#187; Blog Archive &#187; game pictures</dc:creator>
		<pubDate>Thu, 20 Sep 2007 05:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/08/game-development/#comment-61781</guid>
		<description>[...] As I mentioned before, Miranda seems to have gotten serious about the idea of us writing a video game. And we actually have been spending some time on it over the last month, mostly at her prodding. So far, I&#8217;ve mostly been playing around with programming, while she draws pictures in a notebook. I&#8217;d been using rubygame as a programming framework, and I still might stick with it, but it doesn&#8217;t have support for sprites at different depths; this is a problem if, say, you want to have a character walk behind a tree. So now I&#8217;m thinking I&#8217;ll go with gosu: not much documentation yet, but it seems to be able to do what I want, its sample game is extremely short yet fully functional, and when I was poking around its web site, I saw several pages that showed signs of having been edited within the last hour. All good stuff. [...]</description>
		<content:encoded><![CDATA[<p>[...] As I mentioned before, Miranda seems to have gotten serious about the idea of us writing a video game. And we actually have been spending some time on it over the last month, mostly at her prodding. So far, I&#8217;ve mostly been playing around with programming, while she draws pictures in a notebook. I&#8217;d been using rubygame as a programming framework, and I still might stick with it, but it doesn&#8217;t have support for sprites at different depths; this is a problem if, say, you want to have a character walk behind a tree. So now I&#8217;m thinking I&#8217;ll go with gosu: not much documentation yet, but it seems to be able to do what I want, its sample game is extremely short yet fully functional, and when I was poking around its web site, I saw several pages that showed signs of having been edited within the last hour. All good stuff. [...]</p>
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