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	<title>Comments on: the evolution of platformers</title>
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	<link>http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/</link>
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		<title>By: Cruise Elroy &#187; Replaying Super Mario 64</title>
		<link>http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/comment-page-1/#comment-125229</link>
		<dc:creator>Cruise Elroy &#187; Replaying Super Mario 64</dc:creator>
		<pubDate>Mon, 01 Nov 2010 03:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/#comment-125229</guid>
		<description>[...] a couple of stars on top, and then surround it with odds and ends to house the remaining stars.) As David Carlton has pointed out, the open-world focus makes Mario 64 something of an evolutionary aberration; look at Galaxy or [...]</description>
		<content:encoded><![CDATA[<p>[...] a couple of stars on top, and then surround it with odds and ends to house the remaining stars.) As David Carlton has pointed out, the open-world focus makes Mario 64 something of an evolutionary aberration; look at Galaxy or [...]</p>
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		<title>By: super mario 65 &#124; malvasia bianca</title>
		<link>http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/comment-page-1/#comment-124626</link>
		<dc:creator>super mario 65 &#124; malvasia bianca</dc:creator>
		<pubDate>Sat, 09 Oct 2010 05:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/#comment-124626</guid>
		<description>[...] better in the current Vintage Game Club playthrough of Super Mario 64 is how the game fits into the taxonomy of the genre of platformers. Or, indeed, whether it fits into the taxonomy of that genre: while, at the time it was released, [...]</description>
		<content:encoded><![CDATA[<p>[...] better in the current Vintage Game Club playthrough of Super Mario 64 is how the game fits into the taxonomy of the genre of platformers. Or, indeed, whether it fits into the taxonomy of that genre: while, at the time it was released, [...]</p>
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		<title>By: super mario galaxy 2 &#124; malvasia bianca</title>
		<link>http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/comment-page-1/#comment-124435</link>
		<dc:creator>super mario galaxy 2 &#124; malvasia bianca</dc:creator>
		<pubDate>Tue, 28 Sep 2010 04:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/#comment-124435</guid>
		<description>[...] what &#8220;its sort&#8221; means, however, is something that&#8217;s on my mind right now. I came up with a theory a couple of years ago that Super Mario Galaxy and Super Mario 64 are pointing in quite different [...]</description>
		<content:encoded><![CDATA[<p>[...] what &#8220;its sort&#8221; means, however, is something that&#8217;s on my mind right now. I came up with a theory a couple of years ago that Super Mario Galaxy and Super Mario 64 are pointing in quite different [...]</p>
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	<item>
		<title>By: malvasia bianca &#187; Blog Archive &#187; super mario galaxy</title>
		<link>http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/comment-page-1/#comment-76772</link>
		<dc:creator>malvasia bianca &#187; Blog Archive &#187; super mario galaxy</dc:creator>
		<pubDate>Mon, 31 Dec 2007 23:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/#comment-76772</guid>
		<description>[...] thoughts on Super Mario Galaxy got long enough that I spun the first part off into a separate entry. In short, we&#8217;re back to linear platforming, with tons of jumping, [...]</description>
		<content:encoded><![CDATA[<p>[...] thoughts on Super Mario Galaxy got long enough that I spun the first part off into a separate entry. In short, we&#8217;re back to linear platforming, with tons of jumping, [...]</p>
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		<title>By: david carlton</title>
		<link>http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/comment-page-1/#comment-76761</link>
		<dc:creator>david carlton</dc:creator>
		<pubDate>Mon, 31 Dec 2007 20:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/#comment-76761</guid>
		<description>Do hockey games these days generally include a fighting engine, or was &lt;cite&gt;Blades of Steel&lt;/cite&gt; a one-off in that regard?</description>
		<content:encoded><![CDATA[<p>Do hockey games these days generally include a fighting engine, or was <cite>Blades of Steel</cite> a one-off in that regard?</p>
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	<item>
		<title>By: Jordan</title>
		<link>http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/comment-page-1/#comment-76675</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Mon, 31 Dec 2007 04:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/12/the-evolution-of-platformers/#comment-76675</guid>
		<description>I have no memory of finding SMB3 at a garage sale, but I don&#039;t even like platformers!  And I just want to add that Blades of Steel was, for me, never more than a pale substitute for Sega NHL &#039;94.

That aside, great post.</description>
		<content:encoded><![CDATA[<p>I have no memory of finding SMB3 at a garage sale, but I don&#8217;t even like platformers!  And I just want to add that Blades of Steel was, for me, never more than a pale substitute for Sega NHL &#8217;94.</p>
<p>That aside, great post.</p>
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