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	<title>Comments on: what is a narrative game?</title>
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		<title>By: Sony PS3 &#187; Blog Archive &#187; Life is a side quest &#8212; I wanna ride it all night long!</title>
		<link>http://malvasiabianca.org/archives/2008/07/what-is-a-narrative-game/comment-page-1/#comment-118772</link>
		<dc:creator>Sony PS3 &#187; Blog Archive &#187; Life is a side quest &#8212; I wanna ride it all night long!</dc:creator>
		<pubDate>Sun, 21 Dec 2008 19:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=857#comment-118772</guid>
		<description>[...] in games. There&#8217;s been a great deal of chatter in the gaming blogosphere lately about the need (or lack thereof) for narrative in games. From a certain perspective, though, the narrative for [...]</description>
		<content:encoded><![CDATA[<p>[...] in games. There&#8217;s been a great deal of chatter in the gaming blogosphere lately about the need (or lack thereof) for narrative in games. From a certain perspective, though, the narrative for [...]</p>
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		<title>By: Roger Travis</title>
		<link>http://malvasiabianca.org/archives/2008/07/what-is-a-narrative-game/comment-page-1/#comment-102632</link>
		<dc:creator>Roger Travis</dc:creator>
		<pubDate>Thu, 31 Jul 2008 13:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=857#comment-102632</guid>
		<description>Corvus, apologies for the imprecision. I shouldn&#039;t have said &quot;problem&quot; with respect to &lt;i&gt;Puzzle Quest&lt;/i&gt;--I meant it in the sense of a chess problem (or the ancient Greek meaning, which is just &quot;something thrown forth&quot; :D). That is, I meant to say that I think PQ is a fascinating game to think with.

Thanks for reading my blog! Glad you enjoyed it.</description>
		<content:encoded><![CDATA[<p>Corvus, apologies for the imprecision. I shouldn&#8217;t have said &#8220;problem&#8221; with respect to <i>Puzzle Quest</i>&#8211;I meant it in the sense of a chess problem (or the ancient Greek meaning, which is just &#8220;something thrown forth&#8221; :D). That is, I meant to say that I think PQ is a fascinating game to think with.</p>
<p>Thanks for reading my blog! Glad you enjoyed it.</p>
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		<title>By: Corvus</title>
		<link>http://malvasiabianca.org/archives/2008/07/what-is-a-narrative-game/comment-page-1/#comment-102627</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Thu, 31 Jul 2008 12:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=857#comment-102627</guid>
		<description>@Roger I&#039;ve read your posts and enjoyed them greatly. I agree that games have always played an important cultural role in the transmission of story from generation to generation. I even wrote a pretty fluffy piece on it for the Escapist at one point.

@David I go think &quot;narrative&quot; is the best term to use. It&#039;s familiar enough that people can latch onto the idea, yet formal enough that they (usually) take the time to listen to how you&#039;re using it. And thanks for the links!

@All I don&#039;t see &lt;i&gt;Puzzle Quest&lt;/i&gt; as a problem, per se. I see the match three combat as a metaphor for actual conflict. It is certainly a more abstract metaphor than swiping your stylus across the screen in &lt;i&gt;Phantom Hourglass&lt;/i&gt; or mashing a button to fire your weapons in &lt;i&gt;Geometry Wars&lt;/i&gt;, but it&#039;s still on the same scale as far as I&#039;m concerned.</description>
		<content:encoded><![CDATA[<p>@Roger I&#8217;ve read your posts and enjoyed them greatly. I agree that games have always played an important cultural role in the transmission of story from generation to generation. I even wrote a pretty fluffy piece on it for the Escapist at one point.</p>
<p>@David I go think &#8220;narrative&#8221; is the best term to use. It&#8217;s familiar enough that people can latch onto the idea, yet formal enough that they (usually) take the time to listen to how you&#8217;re using it. And thanks for the links!</p>
<p>@All I don&#8217;t see <i>Puzzle Quest</i> as a problem, per se. I see the match three combat as a metaphor for actual conflict. It is certainly a more abstract metaphor than swiping your stylus across the screen in <i>Phantom Hourglass</i> or mashing a button to fire your weapons in <i>Geometry Wars</i>, but it&#8217;s still on the same scale as far as I&#8217;m concerned.</p>
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		<title>By: David Carlton</title>
		<link>http://malvasiabianca.org/archives/2008/07/what-is-a-narrative-game/comment-page-1/#comment-102577</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Thu, 31 Jul 2008 04:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=857#comment-102577</guid>
		<description>Interesting.  And I guess I will accept that all games contain some sorts of narrative seeds within them: stepping outside of the video game realm for a moment, I can certainly construct a narrative out of a game of go, which is about as abstract as games get.

Actually, it&#039;s even stronger than that: if I&#039;m talking about a game of go, I can hardly stop myself from talking in narrative terms.  Accepting that all games are narratives, I tend to think that there&#039;s some sort of continuum to be found there, though I&#039;m willing to believe that &quot;narrative&quot; might not be the best term for the continuum.

Assuming that: what gameplay elements are more suited to reinforcing/bringing out narrative possibilities?  Given my mention of go above, I should try my &lt;a href=&quot;http://malvasiabianca.org/archives/2008/06/alive-games/&quot; rel=&quot;nofollow&quot;&gt;Christopher Alexander experiment&lt;/a&gt; on a few more video games, to see if that ties in to this somehow...  (Maybe Iroquois&#039; &lt;a href=&quot;http://malvasiabianca.org/archives/2008/07/puzzles-in-narrative-games/#comment-102148&quot; rel=&quot;nofollow&quot;&gt;earlier comment&lt;/a&gt; can tie in with Levels of Scale somehow?)

(To other readers, I highly recommend following Roger&#039;s link above, and to also look at &lt;a href=&quot;http://blog.pjsattic.com/corvus/2008/07/puzzling-it-out/&quot; rel=&quot;nofollow&quot;&gt;these&lt;/a&gt; &lt;a href=&quot;http://blog.pjsattic.com/corvus/2008/07/puzzling-over-game-design/&quot; rel=&quot;nofollow&quot;&gt;two&lt;/a&gt; of Corvus&#039;s posts.)</description>
		<content:encoded><![CDATA[<p>Interesting.  And I guess I will accept that all games contain some sorts of narrative seeds within them: stepping outside of the video game realm for a moment, I can certainly construct a narrative out of a game of go, which is about as abstract as games get.</p>
<p>Actually, it&#8217;s even stronger than that: if I&#8217;m talking about a game of go, I can hardly stop myself from talking in narrative terms.  Accepting that all games are narratives, I tend to think that there&#8217;s some sort of continuum to be found there, though I&#8217;m willing to believe that &#8220;narrative&#8221; might not be the best term for the continuum.</p>
<p>Assuming that: what gameplay elements are more suited to reinforcing/bringing out narrative possibilities?  Given my mention of go above, I should try my <a href="http://malvasiabianca.org/archives/2008/06/alive-games/" rel="nofollow">Christopher Alexander experiment</a> on a few more video games, to see if that ties in to this somehow&#8230;  (Maybe Iroquois&#8217; <a href="http://malvasiabianca.org/archives/2008/07/puzzles-in-narrative-games/#comment-102148" rel="nofollow">earlier comment</a> can tie in with Levels of Scale somehow?)</p>
<p>(To other readers, I highly recommend following Roger&#8217;s link above, and to also look at <a href="http://blog.pjsattic.com/corvus/2008/07/puzzling-it-out/" rel="nofollow">these</a> <a href="http://blog.pjsattic.com/corvus/2008/07/puzzling-over-game-design/" rel="nofollow">two</a> of Corvus&#8217;s posts.)</p>
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		<title>By: Roger Travis</title>
		<link>http://malvasiabianca.org/archives/2008/07/what-is-a-narrative-game/comment-page-1/#comment-102530</link>
		<dc:creator>Roger Travis</dc:creator>
		<pubDate>Wed, 30 Jul 2008 20:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=857#comment-102530</guid>
		<description>Wow. I actually wrote &quot;accept&quot; for &quot;except&quot; (and mis-spelled &quot;Louisiana&quot;). In my defense, my 5-year-old was literally pulling on my shirt when I wrote the comment. :D</description>
		<content:encoded><![CDATA[<p>Wow. I actually wrote &#8220;accept&#8221; for &#8220;except&#8221; (and mis-spelled &#8220;Louisiana&#8221;). In my defense, my 5-year-old was literally pulling on my shirt when I wrote the comment. :D</p>
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		<title>By: Roger Travis</title>
		<link>http://malvasiabianca.org/archives/2008/07/what-is-a-narrative-game/comment-page-1/#comment-102526</link>
		<dc:creator>Roger Travis</dc:creator>
		<pubDate>Wed, 30 Jul 2008 19:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=857#comment-102526</guid>
		<description>I&#039;m with Corvus, accept that I think stories and games (as we usually think of that category) are two forms of the same thing (which I call a &lt;a href=&quot;http://livingepic.blogspot.com/2008/06/performative-play-practices-1-are.html&quot; rel=&quot;nofollow&quot;&gt;performative play practice&lt;/a&gt;). I would compare the &lt;i&gt;Puzzlequest&lt;/i&gt; problem to what might happen in a novel if whenever characters spoke, instead of &quot;normal&quot; dialogue, the paper of the book was colored purple,the words of the conversation were written in a compeltely different font, and they were speaking in baby-talk even about such things as the Lousiana Purchase.

That is, for me there is only performative play, which is always also potentially narrative.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Corvus, accept that I think stories and games (as we usually think of that category) are two forms of the same thing (which I call a <a href="http://livingepic.blogspot.com/2008/06/performative-play-practices-1-are.html" rel="nofollow">performative play practice</a>). I would compare the <i>Puzzlequest</i> problem to what might happen in a novel if whenever characters spoke, instead of &#8220;normal&#8221; dialogue, the paper of the book was colored purple,the words of the conversation were written in a compeltely different font, and they were speaking in baby-talk even about such things as the Lousiana Purchase.</p>
<p>That is, for me there is only performative play, which is always also potentially narrative.</p>
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		<title>By: Corvus</title>
		<link>http://malvasiabianca.org/archives/2008/07/what-is-a-narrative-game/comment-page-1/#comment-102479</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=857#comment-102479</guid>
		<description>I contend that all games are narratives--yes, even Tetris. In addition to the elements you find in traditional media--text, audio, music, imagery, etc--video games also have &lt;em&gt;gameplay&lt;/em&gt;. In fact, if the game is designed really well, &lt;em&gt;gameplay&lt;/em&gt; is the primary narrative elements and all the rest are integrated well enough to support it.</description>
		<content:encoded><![CDATA[<p>I contend that all games are narratives&#8211;yes, even Tetris. In addition to the elements you find in traditional media&#8211;text, audio, music, imagery, etc&#8211;video games also have <em>gameplay</em>. In fact, if the game is designed really well, <em>gameplay</em> is the primary narrative elements and all the rest are integrated well enough to support it.</p>
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