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	<title>Comments on: n&#8217;gai, publicity, older games</title>
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		<title>By: David Carlton</title>
		<link>http://malvasiabianca.org/archives/2008/08/ngai-publicity-older-games/comment-page-1/#comment-103729</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Wed, 06 Aug 2008 04:54:15 +0000</pubDate>
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		<description>Hmm.  Yes, time is a problem, but maybe games can come in on both sides of that equation?  I don&#039;t think I would get much out of rereading 10 minutes of one of my favorite books (maybe I should pull Herodotus off the shelf and give it a try!), whereas the only thing bad about 10 minutes of &lt;em&gt;Tetris&lt;/em&gt; is that I doubt I&#039;d stop playing it after that little time...  (Incidentally, towards the end of the podcast, N&#039;Gai mentioned that he&#039;s into shorter, drop-in games these days.)

Having said that, books are inherently more random-access than non-arcade games.  They have much less state; one of the things I &lt;a href=&quot;http://malvasiabianca.org/archives/2007/04/lego-star-wars-ii/&quot; rel=&quot;nofollow&quot;&gt;thought was interesting&lt;/a&gt; about &lt;em&gt;Lego Star Wars&lt;/em&gt; is that it managed to avoid state almost entirely.

Hmm, rereading what you actually said, I guess I&#039;m veering off on a bit of a tangent again.  That &lt;em&gt;Oblivion&lt;/em&gt; example is an interesting one: there too, it shows both the strength and weakness of games, in that (unlike with books) at least you have the possibility of creating a different kind of character, if not the time.</description>
		<content:encoded><![CDATA[<p>Hmm.  Yes, time is a problem, but maybe games can come in on both sides of that equation?  I don&#8217;t think I would get much out of rereading 10 minutes of one of my favorite books (maybe I should pull Herodotus off the shelf and give it a try!), whereas the only thing bad about 10 minutes of <em>Tetris</em> is that I doubt I&#8217;d stop playing it after that little time&#8230;  (Incidentally, towards the end of the podcast, N&#8217;Gai mentioned that he&#8217;s into shorter, drop-in games these days.)</p>
<p>Having said that, books are inherently more random-access than non-arcade games.  They have much less state; one of the things I <a href="http://malvasiabianca.org/archives/2007/04/lego-star-wars-ii/" rel="nofollow">thought was interesting</a> about <em>Lego Star Wars</em> is that it managed to avoid state almost entirely.</p>
<p>Hmm, rereading what you actually said, I guess I&#8217;m veering off on a bit of a tangent again.  That <em>Oblivion</em> example is an interesting one: there too, it shows both the strength and weakness of games, in that (unlike with books) at least you have the possibility of creating a different kind of character, if not the time.</p>
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		<title>By: Roger Travis</title>
		<link>http://malvasiabianca.org/archives/2008/08/ngai-publicity-older-games/comment-page-1/#comment-103576</link>
		<dc:creator>Roger Travis</dc:creator>
		<pubDate>Tue, 05 Aug 2008 11:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=898#comment-103576</guid>
		<description>I love this analogy, David! (By the way, I re-read &lt;i&gt;The Dark is Rising&lt;/i&gt; pretty regularly, too.)

I&#039;d say that the failing, however, is perhaps 90% the game&#039;s, and 10% ours, that we don&#039;t re-play games more. I do know people who will go back and play Morrowind or Oblivion for tens of hours, and I actually wish I had time to do that. I think the central problem may well be time--whereas it takes no more than 10 minutes to contextualize and re-read my favorite parts of, say, Herodotus, it would take multiple hours to do what I&#039;d really love to do with Oblivion and create a different kind of character and get that character to one of my favorite parts of the story.

Very interesting indeed.</description>
		<content:encoded><![CDATA[<p>I love this analogy, David! (By the way, I re-read <i>The Dark is Rising</i> pretty regularly, too.)</p>
<p>I&#8217;d say that the failing, however, is perhaps 90% the game&#8217;s, and 10% ours, that we don&#8217;t re-play games more. I do know people who will go back and play Morrowind or Oblivion for tens of hours, and I actually wish I had time to do that. I think the central problem may well be time&#8211;whereas it takes no more than 10 minutes to contextualize and re-read my favorite parts of, say, Herodotus, it would take multiple hours to do what I&#8217;d really love to do with Oblivion and create a different kind of character and get that character to one of my favorite parts of the story.</p>
<p>Very interesting indeed.</p>
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