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	<title>Comments on: deus ex: final thoughts</title>
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		<title>By: David Carlton</title>
		<link>http://malvasiabianca.org/archives/2008/10/deus-ex-final-thoughts/comment-page-1/#comment-112701</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Wed, 15 Oct 2008 16:05:38 +0000</pubDate>
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		<description>Hmm, interesting points.  I felt dragged along by the end of the game, but not in a good way, which is different from what you talk about in your first sentence: I guess the point here is that each little conflict in a game requires active energy in my part in the way that a game or a movie doesn&#039;t?  Or maybe it&#039;s the difference in time scales - sustaining excitement over the last 45 minutes of a movie is one thing, sustaining it over the last 8 hours of a video game play through is another thing?

I should reread the &lt;em&gt;Iliad&lt;/em&gt;.  And &lt;em&gt;The Lord of the Rings&lt;/em&gt;.  Far too long in both cases.</description>
		<content:encoded><![CDATA[<p>Hmm, interesting points.  I felt dragged along by the end of the game, but not in a good way, which is different from what you talk about in your first sentence: I guess the point here is that each little conflict in a game requires active energy in my part in the way that a game or a movie doesn&#8217;t?  Or maybe it&#8217;s the difference in time scales &#8211; sustaining excitement over the last 45 minutes of a movie is one thing, sustaining it over the last 8 hours of a video game play through is another thing?</p>
<p>I should reread the <em>Iliad</em>.  And <em>The Lord of the Rings</em>.  Far too long in both cases.</p>
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		<title>By: John Cowan</title>
		<link>http://malvasiabianca.org/archives/2008/10/deus-ex-final-thoughts/comment-page-1/#comment-112688</link>
		<dc:creator>John Cowan</dc:creator>
		<pubDate>Wed, 15 Oct 2008 14:10:31 +0000</pubDate>
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		<description>Most movies, and the kind of books people call page-turners, don&#039;t have that problem: they are trying to drag you passively along with them into climaxing at the same time as the movie or book, so to speak.  But some of both class have a different rhythmic structure; in particular, genuine epic tends to have a rocking-horse rhythm of tension-relaxation, tension-relaxation right through to the end, which is generally some time after the climactic moment.  Two excellent examples of the latter are the &lt;i&gt;Iliad&lt;/i&gt;, which has no shortage of extreme violence (the line &quot;And he fell and his armor clattered on him in a heap&quot; is a recurrent motif), but ends on a quiet moment demonstrating its moral point, which is that the death of even a hated enemy is tragic, not comic; and in our own time &lt;i&gt;The Lord of the Rings&lt;/i&gt;, the book more so than the movie, which is a compromise between the book&#039;s style and conventional movie style.</description>
		<content:encoded><![CDATA[<p>Most movies, and the kind of books people call page-turners, don&#8217;t have that problem: they are trying to drag you passively along with them into climaxing at the same time as the movie or book, so to speak.  But some of both class have a different rhythmic structure; in particular, genuine epic tends to have a rocking-horse rhythm of tension-relaxation, tension-relaxation right through to the end, which is generally some time after the climactic moment.  Two excellent examples of the latter are the <i>Iliad</i>, which has no shortage of extreme violence (the line &#8220;And he fell and his armor clattered on him in a heap&#8221; is a recurrent motif), but ends on a quiet moment demonstrating its moral point, which is that the death of even a hated enemy is tragic, not comic; and in our own time <i>The Lord of the Rings</i>, the book more so than the movie, which is a compromise between the book&#8217;s style and conventional movie style.</p>
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