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	<title>Comments on: no more heroes</title>
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		<title>By: David Carlton</title>
		<link>http://malvasiabianca.org/archives/2008/12/no-more-heroes/comment-page-1/#comment-118286</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Wed, 03 Dec 2008 06:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=1365#comment-118286</guid>
		<description>Travis: Glad I&#039;m not the only one who didn&#039;t notice how the map works at first...

Dan: I do wonder how exclusively it&#039;s a real gamer&#039;s game.  Don&#039;t get me wrong, it&#039;s clearly steeped in vast amounts of video game experience and love, but I wonder how well the aesthetic would work for people who don&#039;t play video games but enjoy a range of experiences in other media?  I really don&#039;t have a good guess either way.  (Ditto for Killer 7.)</description>
		<content:encoded><![CDATA[<p>Travis: Glad I&#8217;m not the only one who didn&#8217;t notice how the map works at first&#8230;</p>
<p>Dan: I do wonder how exclusively it&#8217;s a real gamer&#8217;s game.  Don&#8217;t get me wrong, it&#8217;s clearly steeped in vast amounts of video game experience and love, but I wonder how well the aesthetic would work for people who don&#8217;t play video games but enjoy a range of experiences in other media?  I really don&#8217;t have a good guess either way.  (Ditto for Killer 7.)</p>
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		<title>By: David Carlton</title>
		<link>http://malvasiabianca.org/archives/2008/12/no-more-heroes/comment-page-1/#comment-118285</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Wed, 03 Dec 2008 06:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=1365#comment-118285</guid>
		<description>John: good idea.  Alas, I just did a video search, and the accent didn&#039;t come through in its full glory on the ones I browsed through. :-(  I&#039;ll keep my ears open...</description>
		<content:encoded><![CDATA[<p>John: good idea.  Alas, I just did a video search, and the accent didn&#8217;t come through in its full glory on the ones I browsed through. :-(  I&#8217;ll keep my ears open&#8230;</p>
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		<title>By: Dan Bruno</title>
		<link>http://malvasiabianca.org/archives/2008/12/no-more-heroes/comment-page-1/#comment-118255</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Wed, 03 Dec 2008 03:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=1365#comment-118255</guid>
		<description>I&#039;m glad to see that you gave NMH a shot! Your experience sounds very much like mine -- I expected to be turned off by many of the game&#039;s facets (the coy self-awareness, the repetition, the gratuitous violence) but was pleasantly surprised by how much I enjoyed them. It&#039;s a real gamer&#039;s game, isn&#039;t it? I think NMH has grasped something about the medium that I haven&#039;t quite figured out yet.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to see that you gave NMH a shot! Your experience sounds very much like mine &#8212; I expected to be turned off by many of the game&#8217;s facets (the coy self-awareness, the repetition, the gratuitous violence) but was pleasantly surprised by how much I enjoyed them. It&#8217;s a real gamer&#8217;s game, isn&#8217;t it? I think NMH has grasped something about the medium that I haven&#8217;t quite figured out yet.</p>
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		<title>By: John Cowan</title>
		<link>http://malvasiabianca.org/archives/2008/12/no-more-heroes/comment-page-1/#comment-118233</link>
		<dc:creator>John Cowan</dc:creator>
		<pubDate>Tue, 02 Dec 2008 15:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=1365#comment-118233</guid>
		<description>If you record a bit of that intriguing accent and post it, some of us readers may be able to identify it.</description>
		<content:encoded><![CDATA[<p>If you record a bit of that intriguing accent and post it, some of us readers may be able to identify it.</p>
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		<title>By: Travis Megill</title>
		<link>http://malvasiabianca.org/archives/2008/12/no-more-heroes/comment-page-1/#comment-118224</link>
		<dc:creator>Travis Megill</dc:creator>
		<pubDate>Tue, 02 Dec 2008 13:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=1365#comment-118224</guid>
		<description>There is a slightly different ending if you buy the last sword. Of course I didn&#039;t buy it because I wasn&#039;t interested in earning more money just to have a new sword for the last boss. I should have trusted that there was some sort of payoff for the extra effort.

I didn&#039;t bother going after the Lovikov balls at all, and wasn&#039;t aware that there was anything on the map indicating where they were. I&#039;ll have to remember that when I play again.

From what I read, the explanations of the ending seemed like they were reaching a little bit. Since I read them before playing the actual game, however, I may have been setting myself up.</description>
		<content:encoded><![CDATA[<p>There is a slightly different ending if you buy the last sword. Of course I didn&#8217;t buy it because I wasn&#8217;t interested in earning more money just to have a new sword for the last boss. I should have trusted that there was some sort of payoff for the extra effort.</p>
<p>I didn&#8217;t bother going after the Lovikov balls at all, and wasn&#8217;t aware that there was anything on the map indicating where they were. I&#8217;ll have to remember that when I play again.</p>
<p>From what I read, the explanations of the ending seemed like they were reaching a little bit. Since I read them before playing the actual game, however, I may have been setting myself up.</p>
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