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	<title>Comments on: gdc 2009: thursday</title>
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		<title>By: David Carlton</title>
		<link>http://malvasiabianca.org/archives/2009/03/gdc-2009-thursday/comment-page-1/#comment-120131</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Fri, 27 Mar 2009 15:32:20 +0000</pubDate>
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		<description>Absolutely!  No, I don&#039;t recall him addressing those dissonant aspects, alas.</description>
		<content:encoded><![CDATA[<p>Absolutely!  No, I don&#8217;t recall him addressing those dissonant aspects, alas.</p>
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		<title>By: Jonathan Mills</title>
		<link>http://malvasiabianca.org/archives/2009/03/gdc-2009-thursday/comment-page-1/#comment-120128</link>
		<dc:creator>Jonathan Mills</dc:creator>
		<pubDate>Fri, 27 Mar 2009 12:54:59 +0000</pubDate>
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		<description>Let me know if you ever want to play L4D on 360. Thanks for relaying the remarks from the panel. On the subject of automatic character vocalizations: did they address the dissonant aspects of this function when integrated with player chat?</description>
		<content:encoded><![CDATA[<p>Let me know if you ever want to play L4D on 360. Thanks for relaying the remarks from the panel. On the subject of automatic character vocalizations: did they address the dissonant aspects of this function when integrated with player chat?</p>
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