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	<title>Comments on: flower</title>
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		<title>By: Steven O'Dell</title>
		<link>http://malvasiabianca.org/archives/2009/05/flower/comment-page-1/#comment-120428</link>
		<dc:creator>Steven O'Dell</dc:creator>
		<pubDate>Mon, 04 May 2009 17:53:18 +0000</pubDate>
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		<description>Damn, the variety of topics discussed in those posts you linked to, as well as your own take on the game is, I think, the best thing about &lt;i&gt;Flower&lt;/i&gt;. Forget the obvious things we can take away from the game (graphically, aurally and so on), the fact that such a short and relatively simple experience can inspire such discussion is the game&#039;s best asset if you ask me and is what makes &lt;i&gt;Flower&lt;/i&gt; so special. 

As an aside, thanks for linking to some articles I hadn&#039;t seen on the game as well as linking to my own. The latter was completely unexpected; I came into this post keen to read your take on the game and came away with a surprise link to my own, it made my night and for that I thank you.</description>
		<content:encoded><![CDATA[<p>Damn, the variety of topics discussed in those posts you linked to, as well as your own take on the game is, I think, the best thing about <i>Flower</i>. Forget the obvious things we can take away from the game (graphically, aurally and so on), the fact that such a short and relatively simple experience can inspire such discussion is the game&#8217;s best asset if you ask me and is what makes <i>Flower</i> so special. </p>
<p>As an aside, thanks for linking to some articles I hadn&#8217;t seen on the game as well as linking to my own. The latter was completely unexpected; I came into this post keen to read your take on the game and came away with a surprise link to my own, it made my night and for that I thank you.</p>
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