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For all you stalkers out there, here’s my best guess at my GDC 2011 schedule. And clearly I should bring snacks, it’s not at all clear that I’ll be able to eat lunch on Wednesday, Thursday, or Friday… Please say hi if you’re there and run into me!

Monday

Tuesday

Wednesday

Thursday

Friday

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February 26, 2011 @ 16:47:49Current Revision
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For all you stalkers out there, here's my best guess at my GDC 2011 schedule. And clearly I should bring snacks, it's not at all clear that I'll be able to eat lunch on Wednesday, Thursday, or Friday... Please say hi if you're there and run into me! For all you stalkers out there, here's my best guess at my GDC 2011 schedule. And clearly I should bring snacks, it's not at all clear that I'll be able to eat lunch on Wednesday, Thursday, or Friday... Please say hi if you're there and run into me!
<h3>Monday</h3> <h3>Monday</h3>
<ul> <ul>
<li>10:00am: <a href="http:// schedule.gdconf.com/session/ 12339">"Creating Your Building Blocks: Modular Component AI Systems"</a>, by Brett Laming, Joel McGinnis, and Alex Champandard.</li> <li>10:00am: <a href="http:// schedule.gdconf.com/session/ 12339">"Creating Your Building Blocks: Modular Component AI Systems"</a>, by Brett Laming, Joel McGinnis, and Alex Champandard.</li>
<li>11:15am (half hour): <a href="http:// schedule.gdconf.com/session/ 12237">"Ethics for Developers"</a>, by Miguel Sicart.</li> <li>11:15am (half hour): <a href="http:// schedule.gdconf.com/session/ 12237">"Ethics for Developers"</a>, by Miguel Sicart.</li>
<li>11:45am (half hour): <a href="http:// schedule.gdconf.com/session/ 12192">"Game Design by Accidents"</a>, by Steph Thirion.</li> <li>11:45am (half hour): <a href="http:// schedule.gdconf.com/session/ 12192">"Game Design by Accidents"</a>, by Steph Thirion.</li>
<li>1:45pm: <a href="http:// schedule.gdconf.com/session/ 12526">"Click Zen: Zynga's Evolution from <cite>FarmVille</cite> to <cite>CityVille< /cite>"</a>, by Mark Skaggs.</li> <li>1:45pm: <a href="http:// schedule.gdconf.com/session/ 12526">"Click Zen: Zynga's Evolution from <cite>FarmVille</cite> to <cite>CityVille< /cite>"</a>, by Mark Skaggs.</li>
<li>3:00pm: <a href="http:// schedule.gdconf.com/session/ 12382">"Leave Enough Room: Design that Supports Player Expression"</a>, by Randy Smith.</li> <li>3:00pm: <a href="http:// schedule.gdconf.com/session/ 12382">"Leave Enough Room: Design that Supports Player Expression"</a>, by Randy Smith.</li>
<li>4:15pm: <a href="http:// schedule.gdconf.com/session/ 12421">"From AAA to Indie: Three Start-Up Stories"</a>, by Jake Kazdal, Daniel Cook, and Ichiro Lambe.</li> <li>4:15pm: <a href="http:// schedule.gdconf.com/session/ 12421">"From AAA to Indie: Three Start-Up Stories"</a>, by Jake Kazdal, Daniel Cook, and Ichiro Lambe.</li>
</ul> </ul>
<h3>Tuesday</h3> <h3>Tuesday</h3>
<ul> <ul>
<li>10:00am: <a href="http:// schedule.gdconf.com/session/ 12210">"<cite>City of Wonder</cite>: Postmortem"</a>, by Troy Whitlock and Scott Jon Siegel.</li> <li>10:00am: <a href="http:// schedule.gdconf.com/session/ 12210">"<cite>City of Wonder</cite>: Postmortem"</a>, by Troy Whitlock and Scott Jon Siegel.</li>
<li>11:15am: <a href="http:// schedule.gdconf.com/session/ 12381">"Humanities Unlocked: The Value of Liberal Arts for Your Game Design Program"</a>, by Mia Consalvo.</li> <li>11:15am: <a href="http:// schedule.gdconf.com/session/ 12381">"Humanities Unlocked: The Value of Liberal Arts for Your Game Design Program"</a>, by Mia Consalvo.</li>
<li>1:45pm: <a href="http:// schedule.gdconf.com/ session/12341">"We Don't Need No Stinkin' Badges: How to Re-invent Reality Without  <li>1:45pm: <a href="http:// schedule.gdconf.com/ session/12341">"We Don't Need No Stinkin' Badges: How to Re-invent Reality Without Gamification"</a>, by Jane McGonigal.</li>
Gamification"</a>, by Jane McGonigal.</li>  
<li>3:00pm: <a href="http:// schedule.gdconf.com/session/ 12284">"Intuition vs Metrics: How Social Game Design Has Evolved"</a>, by Laralyn McWilliams and Brenda Brathwaite.</li> <li>3:00pm: <a href="http:// schedule.gdconf.com/session/ 12284">"Intuition vs Metrics: How Social Game Design Has Evolved"</a>, by Laralyn McWilliams and Brenda Brathwaite.</li>
<li>4:15pm: <a href="http:// schedule.gdconf.com/session/ 12510">"Rapid-Fire Indies"</a>, by ten speakers.</li> <li>4:15pm: <a href="http:// schedule.gdconf.com/session/ 12510">"Rapid-Fire Indies"</a>, by ten speakers.</li>
</ul> </ul>
<h3>Wednesday</h3> <h3>Wednesday</h3>
<ul> <ul>
<li>9:00am: <a href="http:// schedule.gdconf.com/session/ 12353">"Video Games Turn 25: A Historical Perspective and Vision for the Future"</a>, by Satoru Iwata.</li> <li>9:00am: <a href="http:// schedule.gdconf.com/session/ 12353">"Video Games Turn 25: A Historical Perspective and Vision for the Future"</a>, by Satoru Iwata.</li>
<li>10:30am: <a href="http:// schedule.gdconf.com/session/ 12357">"Dynamics: The State of the Art"</a>, by Clint Hocking.</li> <li>10:30am: <a href="http:// schedule.gdconf.com/session/ 12357">"Dynamics: The State of the Art"</a>, by Clint Hocking.</li>
<li>12:00pm: <a href="http:// schedule.gdconf.com/ session/12330">"GDC Microtalks 2011"</a>, by ten speakers.</li> <li>12:00pm: <a href="http:// schedule.gdconf.com/ session/12330">"GDC Microtalks 2011"</a>, by ten speakers.</li>
<li>1:30pm: <a href="http:// schedule.gdconf.com/session/ 12147">"Prototype Through Production: Pro Guitar in <cite>Rock Band 3</cite>"</a>, by Jason Booth and Sylvain Dubrofsky.</li> <li>1:30pm: <a href="http:// schedule.gdconf.com/session/ 12147">"Prototype Through Production: Pro Guitar in <cite>Rock Band 3</cite>"</a>, by Jason Booth and Sylvain Dubrofsky.</li>
<li>3:00pm: <a href="http:// schedule.gdconf.com/session/ 12142">"Seven Ways a Video Game Can Be Moral"</a>, by Richard Rouse III.</li> <li>3:00pm: <a href="http:// schedule.gdconf.com/session/ 12142">"Seven Ways a Video Game Can Be Moral"</a>, by Richard Rouse III.</li>
<li>4:30pm: <a href="http:// schedule.gdconf.com/session/ 12511">"Designing <cite>Limbo</cite>'s Puzzles"</a>, by Jeppe Carlsen.</li> <li>4:30pm: <a href="http:// schedule.gdconf.com/session/ 12511">"Designing <cite>Limbo</cite>'s Puzzles"</a>, by Jeppe Carlsen.</li>
</ul> </ul>
<h3>Thursday</h3> <h3>Thursday</h3>
<ul> <ul>
<li>9:00am: <a href="http:// schedule.gdconf.com/session/ 12395">"Classic Game Postmortem - <cite>Out of This World</cite>/ <cite>Another World</cite>"</a>, by Eric Chahi.</li> <li>9:00am: <a href="http:// schedule.gdconf.com/session/ 12395">"Classic Game Postmortem - <cite>Out of This World</cite>/ <cite>Another World</cite>"</a>, by Eric Chahi.</li>
<li>10:30am: <a href="http:// schedule.gdconf.com/session/ 12267">"Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience"</a>, by Mike Ambinder.</li> <li>10:30am: <a href="http:// schedule.gdconf.com/session/ 12267">"Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience"</a>, by Mike Ambinder.</li>
<li>12:00pm: <a href="http:// schedule.gdconf.com/ session/12286">"No Freaking Respect! Social Game Developers Rant Back"</a>, by nine speakers.</li> <li>12:00pm: <a href="http:// schedule.gdconf.com/ session/12286">"No Freaking Respect! Social Game Developers Rant Back"</a>, by nine speakers.</li>
<li>1:30pm (two hours): <a href="http:// schedule.gdconf.com/session/ 12401">"Experimental Gameplay Sessions"</a>, by fourteen speakers.</li> <li>1:30pm (two hours): <a href="http:// schedule.gdconf.com/session/ 12401">"Experimental Gameplay Sessions"</a>, by fourteen speakers.</li>
<li>4:30pm: <a href="http:// schedule.gdconf.com/session/ 12073">"<cite>One Falls for Each of Us</cite>: The Prototyping of Tragedy"</a>, by Brenda Brathwaite.</li> <li>4:30pm: <a href="http:// schedule.gdconf.com/session/ 12073">"<cite>One Falls for Each of Us</cite>: The Prototyping of Tragedy"</a>, by Brenda Brathwaite.</li>
<li>6:00pm: The game bloggers' dinner.</li> <li>6:00pm: The game bloggers' dinner.</li>
</ul> </ul>
<h3>Friday</h3> <h3>Friday</h3>
<ul> <ul>
<li>9:30am: <a href="http:// schedule.gdconf.com/ session/12248">"The Game Design of <cite>Starcraft II</cite>: Designing an E-Sport"</a>, by Dustin Browder.</li> <li>9:30am: <a href="http:// schedule.gdconf.com/ session/12248">"The Game Design of <cite>Starcraft II</cite>: Designing an E-Sport"</a>, by Dustin Browder.</li>
<li>11:00am: <a href="http:// schedule.gdconf.com/session/ 12250">"HTML5: The New UI Library for Games"</a>, by Chad Austin.</li> <li>11:00am: <a href="http:// schedule.gdconf.com/session/ 12250">"HTML5: The New UI Library for Games"</a>, by Chad Austin.</li>
<li>12:30pm: <a href="http:// schedule.gdconf.com/ session/12287">"The Game Design Challenge 2011: Bigger than Jesus"</a>, by John Romero, Jason Rohrer, Eric Zimmerman, and Jenova Chen.</li> <li>12:30pm: <a href="http:// schedule.gdconf.com/ session/12287">"The Game Design Challenge 2011: Bigger than Jesus"</a>, by John Romero, Jason Rohrer, Eric Zimmerman, and Jenova Chen.</li>
<li>2:00pm: <a href="http:// schedule.gdconf.com/ session/12430">"An Apology for Roger Ebert"</a>, by Brian Moriarty.</li> <li>2:00pm: <a href="http:// schedule.gdconf.com/ session/12430">"An Apology for Roger Ebert"</a>, by Brian Moriarty.</li>
<li>3:30pm: <a href="http:// schedule.gdconf.com/session/ 12290">"Message Queuing on a Large Scale: IMVU's Stateful Event Architecture"</a>, by Jon Watte.</li> <li>3:30pm: <a href="http:// schedule.gdconf.com/session/ 12290">"Message Queuing on a Large Scale: IMVU's Stateful Event Architecture"</a>, by Jon Watte.</li>
</ul> </ul>

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