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Archives for August, 2011

apple, google, and hp

I don’t normally blog about current events stuff here: that’s just not the kind of blog that this is, and that’s not exactly a niche in desperate need of filling on the internet. But, to somebody in the tech industry who lives in the same town as Google’s home office (they’re about a mile and […]

ghost trick

I finished Ghost Trick a few days ago, and I haven’t figured out what to say about it. I certainly enjoyed it: good puzzles, and I only went to Gamefaqs once (though I narrowly missed going a second time), which certainly isn’t always the case with puzzle/adventure games. I rarely had to do laborious exhaustive […]

spider: bryce manor hd

I was impressed enough by Randy Smith’s GDC 2009 talk “Helping Your Players Feel Smart: Puzzles as User Interface” that I’ve made a point to go to his talks the last two years as well; and I quite liked his 2010 talk “Increasing Our Reach: Designing to Grab and Retain Players” as well. Because of […]

ssl and trust agility

At work, we went to Def Con last week; my first time there, an interesting experience. (Also my first time in Las Vegas; unsurprisingly, it’s not my sort of city.) I enjoyed just wandering around the conference, and several of the talks were quite good; my favorite was SSL and the Future of Authenticity, by […]


So: Minecraft. I’m in the habit of writing here about each game that I finish, and I have indeed finished Minecraft. By which I don’t, of course, mean, that I’ve actually finished Minecraft, because it’s not the sort of game that has an end: I’ve merely stopped playing it. At least for the time being, […]

with four part harmony and feeling

So: I’ve been playing pro guitar mode in Rock Band 3 a fair amount over the last few months. And it’s great, and I’m even learning a little bit about how to play rock guitar! The thing is, rock guitar is not the only type of guitar that I like to play: as Jordan will […]