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Archives for March, 2013

gdc 2013: friday

The Friday talks. Bringing a fine GDC to an end; this is the first year where I haven’t gone to a single talk that I felt was a mistake for me to attend, and several were excellent. And powerful: two or three of this year’s talks brought me to tears. 10:00am: Turning Comedy of Manners […]

gdc 2013: thursday

The talks I attended on Thursday; all were good, but the Walking Dead one was particularly enlightening. 10:00am: Our Games, Our People, Our Community: What Do We Owe Each Other?, Dustin Clingman 11:30am: Saving Doug: Empathy, Character, and Choice in The Walking Dead, Jake Rodkin and Sean Vanaman 2:30pm: Sex in Video Games, David Gaider […]

gdc 2013: wednesday

My notes for the Wednesday GDC 2013 sessions: Ideas per Second: How Double Fine Optimizes for Human Performance, Nathan Martz Empowering the Player in a Story-Rich World: Co-Directing Dishonored, Harvey Smith and Raphael Colantonio #1ReasonToBe, Brenda Romero, Robin Hunicke, Elizabeth Sampat, Mattie Brice, Leigh Alexander, and Kim McAuliffe Strange Love: Game Theory vs. Game Design, […]

gdc 2013 schedule

Here’s my best guess at my GDC 2013 schedule; I’m sure I’ll end up at some talks not on the list (am I really going to skip the microtalks this year?), but it’s a start. In general, I’m pretty free for lunches and dinners, so get in touch or grab me at the conference if […]

long-lived blogs

On a couple of instances, most recently on his thousandth blog post, Jordan has brought up some advice that I gave him when he was starting his blog: that you should have low standards. Jordan phrased that advice more articulately than I did at the time, I’m sure: What he meant: to blog you have […]

returning to journey

The Experience Points folks suggested replaying Journey on the anniversary of its release; I did that, and I enjoyed the experience enough to return to it again a few days later. Journey is a wonderful game for many reasons, of course, and its short length lends itself very well to this sort of return. I […]

mark of the ninja

I am not into stealth games. In fact, before its recent resurrection, the only Vintage Game Club game that I didn’t finish was Thief. I was excited to play that game, but when it actually came down to it, the experience was just too much for me. Some of that has to do with personal […]

pro bending

My guitar playing—my relationship to/with my guitar, really—has continued to change over the last few months. A lot of that is a steady drip of improvement, but my feelings towards bending strings have been a bit more of a state change. Bending strings was probably the most significant technique that Rock Band 3 didn’t model […]

rock band 3

This is going to a hard post to write. Normally, I play a game, finish it, and write about it here; but I’ve been playing Rock Band 3 for more than two years, and I’ve been playing one game in the series or another constantly since the first game came out back in 2007. So […]