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Archives for June, 2016

human resource machine

Robot Odyssey was one of my favorite games growing up, so I do have a soft spot for programming-based games; so I decided to give Human Resource Machine a try. Unfortunately, Human Resource Machine is no Robot Odyssey. The adventure game aspects are missing: no world to explore (or even to view, really: the give […]

captain toad: treasure tracker

Captain Toad was the first Wii U game that caught my eye: it sounded like a well-done, charming puzzle game that was different enough mechanically to be interesting. I didn’t actually buy a Wii U then, but when I finally picked one up for Splatoon, I also got a copy of Captain Toad. And I’ve […]

returning to guitar

Through this fall or winter, I’d been playing Rocksmith for a couple of hours every Saturday and Sunday, but I’d been falling off in the last few months: partly because Saturday Tai Chi ate into my time, partly because I felt like playing guitar was putting stress on my back, and partly because my playing […]