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	<title>malvasia bianca &#187; Movies</title>
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		<title>games and my soul</title>
		<link>http://malvasiabianca.org/archives/2012/05/games-and-my-soul/</link>
		<comments>http://malvasiabianca.org/archives/2012/05/games-and-my-soul/#comments</comments>
		<pubDate>Thu, 03 May 2012 04:22:43 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Japanese]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/?p=6158</guid>
		<description><![CDATA[I&#8217;ve always been an unconventional video games blogger, because of the low volume of games that I find time to play, but that&#8217;s become much more the case over the last year. I was surprised to look at my recently played games list and realize that I didn&#8217;t finish any games for five months solid [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always been an unconventional video games blogger, because of the low volume of games that I find time to play, but that&#8217;s become much more the case over the last year. I was surprised to look at my <a href="http://www.bactrian.org/~carlton/dbcdb/recently-played">recently played games list</a> and realize that I didn&#8217;t finish any games for five months solid (November 13, 2011 to April 12, 2012); but I was aware that my game-playing time had been dominated by <a href="http://www.bactrian.org/~carlton/dbcdb/1483/"><cite>Rock Band 3</cite></a> and <a href="http://www.bactrian.org/~carlton/dbcdb/1599/"><cite>Ni No Kuni DS</cite></a> for quite some time now, and neither of those is a game I was ever going to finish quickly. (I have no idea when I&#8217;ll finish either of them, though I may give up on <cite>Ni No Kuni</cite> soon.)  And, in fact, neither of them is a game that I&#8217;m playing for strictly video game reasons: I&#8217;m mostly playing <cite>Rock Band</cite> these days to learn how to play guitar, and <cite>Ni No Kuni</cite> is Japanese practice. Given that, I wondered: is this is a sign that I&#8217;m currently not a video game blogger, that I&#8217;m barely a video game player?</p>
<p>This would not be a tragedy if it occurred. Video games have been important to me since we got our first computer back in 1982, but their importance has waxed and waned. Certainly books have been much more important to me than games over the years, I think on balance music has probably also been more important to me, and in school (undergrad and grad) I spent more time watching movies than playing games, though that was somewhat of an anomaly. (That&#8217;s what happens when you&#8217;re dating, I guess.)  So perhaps the pendulum is swinging away from games; and, indeed, I&#8217;ve explicitly been making more time to <a href="http://malvasiabianca.org/archives/2011/12/time-to-read/">read books</a>, to <a href="http://malvasiabianca.org/archives/2011/12/rock-band-is-rewiring-my-brain/">make and listen to music</a>, and ever since we got our <a href="http://malvasiabianca.org/archives/2012/01/help-me-buy-a-tv/">new TV</a>, I&#8217;ve been watching more movies. (And they look fabulous on it!) Given that, maybe I just don&#8217;t have time to play games other than <cite>Rock Band</cite>, and maybe I&#8217;m completely okay with that.</p>
<p>That was my tentative hypothesis earlier this year: I felt disconnected at GDC this March, and suspected that I wouldn&#8217;t be going back next year. (I now realize that this year&#8217;s GDC has had huge, unexpected benefits, so I&#8217;ll certainly be going back next year, but most of those benefits aren&#8217;t directly game related.) Thinking about it more, though, and in light of subsequent experiences, the situation is a lot more nuanced than that.</p>
<p>In retrospect, the main change may be that I freed up time to read books in part by cutting down on my web browsing, and in particular I stopped reading any daily video game news sites. For almost half a year, I&#8217;ve been quite out of touch with current video game releases, not reading reviews of the vast majority of games or even being aware that they&#8217;ve been released at all. I still hear about some new games through non-news blogs and through people on Twitter, but the volume is less; and those fora almost never expose me to preview coverage, and people talk about old games quite a bit as well on them. I&#8217;d thought of myself as abnormally good at avoiding the pull of the new, but in retrospect I underestimated how much I&#8217;d been affected by the novelty-driven news cycle.</p>
<p>Cutting down on browsing has freed up time to spend on other art forms when I want to; but the removal of that news cycle surface current has allowed deeper currents to manifest themselves, and some of those deeper currents are unquestionably video game focused. I recently played <a href="http://www.bactrian.org/~carlton/dbcdb/1645/"><cite>Mass Effect 3</cite></a> and <a href="http://www.bactrian.org/~carlton/dbcdb/1646/"><cite>Journey</cite></a>; they&#8217;re both wonderful, wonderful games, and they are both very much what I wanted to do at that time, I wanted to play them more than read any book or watch any movie.  (Though not, as it turns out, <a href="http://malvasiabianca.org/archives/2012/04/orsay-games/">look at any painting</a>.)</p>
<p>They&#8217;re also both new games; so I&#8217;m not as free from the lure of the release cycle as I&#8217;d like to pretend. I suspect, however, that they&#8217;ll largely be an aberration in that respect in my game playing over the summer. The games that I want to play next are <a href="http://www.bactrian.org/~carlton/dbcdb/1362/"><cite>Rez</cite></a>, <cite>Child of Eden</cite>, <a href="http://www.bactrian.org/~carlton/dbcdb/213/"><cite>Ico</cite></a>, <a href="http://www.bactrian.org/~carlton/dbcdb/162/"><cite>Shadow of the Colossus</cite></a>, probably <a href="http://www.bactrian.org/~carlton/dbcdb/267/"><cite>Jet Grind Radio</cite></a>, maybe <cite>Dragon Age 2</cite>, maybe even <a href="http://www.bactrian.org/~carlton/dbcdb/269/"><cite>Shenmue</cite></a> or <a href="http://www.bactrian.org/~carlton/dbcdb/165/"><cite>Shenmue II</cite></a> or <a href="http://www.bactrian.org/~carlton/dbcdb/455/"><cite>Space Channel 5</cite></a>.  Some newish games, and nothing ancient in there, but generally older games, generally games I&#8217;ve played before and want (need!) to experience again.</p>
<p>And they&#8217;re generally games that have something in common.  (Besides the obvious link, namely the <a href="http://www.bactrian.org/~carlton/dbcdb/214/">Dreamcast</a>!) I wish I had a better analytical category to put them in, but in the absence of one, I&#8217;ll just say it: most of those games are games that speak to something deep in my soul. They&#8217;re not just games I enjoy, games that I&#8217;ve learned something from, games that I will learn something from the next time I play them. They&#8217;re games that have their hooks deep inside of me, games where replaying them will feel like returning to home. But more than that: most of them are games where I suspect playing them will make me feel like a better person, and also feel more like me, letting me learn more who I am and giving me hope that the real me is a pretty good person.</p>
<p>So yeah, games are still important to me. That&#8217;s not exclusive to games: I can think of plenty of books, plenty of pieces of music that I feel the same way about, and I hope I&#8217;ll spend a lot of time oven the next year or two immersed in those art forms. But games aren&#8217;t going anywhere; I&#8217;m just going to do a better job of listening to the voices of games that are quietly calling me.</p>
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		<title>zero patience</title>
		<link>http://malvasiabianca.org/archives/2011/12/zero-patience/</link>
		<comments>http://malvasiabianca.org/archives/2011/12/zero-patience/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 06:23:38 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/?p=5676</guid>
		<description><![CDATA[We first saw Zero Patience when it came out; I guess that means in 1994? I&#8217;d had generalized fond memories of it since then: what&#8217;s not to like about a musical about AIDS where the main characters are Richard Burton (the explorer, not the actor: he drank from the fountain of youth and is working [...]]]></description>
			<content:encoded><![CDATA[<p>We first saw <a href="http://en.wikipedia.org/wiki/Zero_Patience"><cite>Zero Patience</cite></a> when it came out; I guess that means in 1994? I&#8217;d had generalized fond memories of it since then: what&#8217;s not to like about a musical about AIDS where the main characters are Richard Burton (the explorer, not the actor: he drank from the fountain of youth and is working as a taxidermist in a Toronto museum) and Patient Zero? Though that sentence is more insensitive than I&#8217;d like&mdash;I&#8217;ve been fortunate to not have had any close friends die of AIDS, others may have quite a bit not to like about the situation&mdash;but still. I&#8217;ve listened to the soundtrack over and over since then, enough to remind myself of the movie&#8217;s basic plot and of the fact that Pop-A-Boner is a wonderful song, but I hadn&#8217;t actually <em>seen</em> the movie in the intervening 17 years.</p>
<p>Which omission we remedied last month. And: a wonderful movie, as it turns out. (With a lot of very attractive men in it, no surprise there.) And one that is moving in ways I hadn&#8217;t expected: I&#8217;d forgotten the details of the subplot involving George going blind (and I have a different context for that subplot than I did back in 1994), and Richard Burton&#8217;s transition over the course of the movie touched me much more than I&#8217;d thought it would.</p>
<p>But, for me, it still comes back to the songs. So:</p>
<p>&nbsp;</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/9RQI5B3AK4o?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>First and foremost: Pop-A-Boner. I am a sucker for that sort of close harmony, and the lyrics are charming and witty; seeing it doesn&#8217;t add <em>too</em> much to listening to it, but the participants are certainly easy on the eyes. I don&#8217;t have a lot to say about this song, but it has been and will remain the main reason why I listen to the album as frequently as I do.</p>
<p>&nbsp;</p>
<p>The second song that had stuck with me is the Butthole Duet. I can&#8217;t find a video of it to embed here, which is very sad: if there&#8217;s one thing better than a musical starring Patient Zero and Richard Burton, it&#8217;s a song in a musical that&#8217;s sung by the assholes of Patient Zero and Richard Burton!</p>
<p>I&#8217;d mostly liked the song in the past because I thought that idea was very amusing; musically, it&#8217;s fine, but nothing special. (Though the harmonizing in the bit about assholes, phalluses, and patriarchy crumbling is nice.) In the context of the movie, though, it&#8217;s quite a bit more poignant than on the CD.</p>
<p>Just listening to the song, you learn that Richard Burton isn&#8217;t into anal sex (at least receptive): he wants to be open-minded, but dislikes the idea at a fairly fundamental level, and puts an overly intellectual spin on the situation. Patient Zero, of course, approaches the topic with more enthusiasm and in a much more straightforward manner.</p>
<p>Which is all well and good, but the movie&#8217;s framing adds quite a bit to that interpretation. To begin with, before the song starts, Richard Burton shows up in bed covered head to toe in plastic. Which is great for a laugh, but it adds more depth to the scene in a couple of different ways. For one thing, he&#8217;s not rejecting the idea of anal sex out of hand: he&#8217;s presenting himself as willing to give it a go, he just wants to make sure he&#8217;s protected. (And, of course, looking ridiculous and de-eroticizing the situation in the process.) Which leads to the other thing, that there are (at least) two reasons why he&#8217;s reluctant: the scene opens up with him not wanting to die from having sex, and it&#8217;s really only as we get to the song that he starts to be more honest about his feelings, that he might have other reasons for his misgivings. And even the nature of those misgivings needs exploration: as he sings, &#8220;my taboos run very deep&#8221;: how much of his misgivings are culturally conditioned taboos versus personal preferences that are inherent in his nature?</p>
<p>So we start from Richard Burton presenting himself as wanting to give it a go but not wanting to die as a result; that facade starts to crumble almost immediately, but picking out what&#8217;s really going on in his feelings is hard, he has mental defenses that mean that it&#8217;s probably not even particularly clear to himself what&#8217;s going on. And, as somebody who overintellectualizes a lot of situations and who started first having sex at a time when AIDS was relatively new and was a death sentence, I can very much sympathize with this: it&#8217;s one of the tragedies of AIDS (albeit a small tragedy in the grand scale of that disease) that its presence makes navigating your sexual feelings, your sexual awakening that much harder. The emotional waves that sex is tied up with are bad enough when you&#8217;re not used to dealing with them (and if you&#8217;re pretty uptight to begin with), and of course non-AIDS diseases are problematic enough, and (switching over to straight sex) pregnancy is staggeringly important; antibiotics and contraception made those manageable, but then AIDS came along.</p>
<p>But even that isn&#8217;t the end of the story: just listening to the song misses the framing that the movie provides at the end as well as the beginning. Because Richard Burton really is starting to fall in love with Patient Zero; I&#8217;m not sure exactly what the two of them would work out physically, but my guess is that they&#8217;d find something that worked for them. Getting Richard Burton&#8217;s feelings about sex out on the table is important, but that doesn&#8217;t mean that he has to be ruled by his initial fears: talk things out, try things out, and something good will come of it. Again, though: AIDS makes this a lot harder. (Setting aside, of course, the fact that Patient Zero is a ghost who will disappear again soon!)</p>
<p>&nbsp;</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/YXf6fZPW2gU?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The last song I want to talk about is the one that plays during the opening, Just Like Sheherazade. Again, pleasant enough to listen to, and I actually didn&#8217;t think about it too much while I was watching the movie, either.</p>
<p>In the weeks since then, though, my brain has been coming back to it more and more. Because that song is all about telling stories, and that&#8217;s what my brain has been obsessed with over the last year. It first hit me when I was trying to figure out what was going on with my <a href="http://malvasiabianca.org/archives/2011/02/job-search-and-narrative/">job search</a>; since then, though, I&#8217;ve watched my feelings shift in different directions in response to the different stories I&#8217;m telling myself, I&#8217;ve seen mysterious behaviors on my friends&#8217; parts come into focus once I learn what stories they&#8217;re telling themselves, I&#8217;ve seen the problems (and the potentially productive clashes!) that arise when different participants in an interaction are telling different stories about a given situation. So yeah, Sheherazade: tell a story.</p>
<p>And, of course, that&#8217;s a very powerful theme for a movie about AIDS. Because if you try to pretend that AIDS is simply a disease, that we can understand what&#8217;s going on by looking at it through a scientific lens (indeed, if you believe that the notion of a scientific lens is unproblematic in that context), you will be acting willfully blind. (In which light, I suppose it&#8217;s no coincidence that the movie has a subplot about going blind.) Because wherever sex and gay people show up, the country&#8217;s (I say writing as an American, though of course it&#8217;s a Canadian movie) puritanical streak will raise its head; and also wherever sex shows up, desire will start to swamp reason; and AIDS is not just any disease, if we don&#8217;t figure out how to cure it or at least control it (which we very much hadn&#8217;t back in 1994), lots of people will die, your friends will die, maybe you will die. It&#8217;s impossible to think about AIDS without multiple stories playing out in your heads; and you&#8217;d be sticking your head in the sand to think that you can do science without being affected by these stories, that (for example) the people participating (or wanting to participate!) in your experimental drug trials don&#8217;t have stories that are powerful, that are worthy of respect and admiration, to forget that they&#8217;re entrusting their lives and the lives of their friends and lovers to the success of your research.</p>
<p>&nbsp;</p>
<p>Which means that, indeed, they may have zero patience for stumbles, for missteps, for prejudice, for greed. But wishful thinking isn&#8217;t enough: whether that lack of patience will transform into progress is not so clear. And it&#8217;s a mercy to occasionally relieve that lack of patience with a return to the pleasures of bathhouses, bodies, and three-part harmonies.</p>
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		<title>ghibli music for piano</title>
		<link>http://malvasiabianca.org/archives/2010/04/ghibli-music-for-piano/</link>
		<comments>http://malvasiabianca.org/archives/2010/04/ghibli-music-for-piano/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 04:59:17 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/?p=3169</guid>
		<description><![CDATA[If any of you love the music in Studio Ghibli movies and would like to play said music on the piano, allow me to recommend スタジオジブリ作品集 to you. It&#8217;s got music from all of their movies, including ones that haven&#8217;t been released in the United States (incidentally, I recommend おもひでぽろぽろ, and the English subtitles on [...]]]></description>
			<content:encoded><![CDATA[<p>If any of you love the music in Studio Ghibli movies and would like to play said music on the piano, allow me to recommend <a href="http://www.amazon.co.jp/gp/product/4636839064/">スタジオジブリ作品集</a> to you.  It&#8217;s got music from all of their movies, including ones that haven&#8217;t been released in the United States (incidentally, I recommend <a href="http://www.amazon.co.jp/gp/product/B00005R5J5/">おもひでぽろぽろ</a>, and the English subtitles on that edition are fine though you will need an all-region DVD player to watch it), and it&#8217;s a joy to play.  I knew I would enjoy playing some of it, e.g. bits from <cite>Totoro</cite> and <cite>Pom Poko</cite>, but I hadn&#8217;t realized just how much some of that music had sunk into me: e.g. playing the music from <cite>Castle in the Air</cite> just felt right, and I&#8217;d forgotten how beautiful the song from <cite>Spirited Away</cite> is.</p>
<p>It&#8217;s possible that other people might prefer different editions of this music: for example, it&#8217;s probably not the right edition for somebody new to the instrument, and certainly there were areas that I had to pick my way through somewhat gingerly.  But the selection of pieces in the volume is really top-notch.  If you&#8217;re interested but don&#8217;t feel like figuring out how to deal with a web site in Japanese, you can also find it <a href="http://www.otaku.com/cgi-bin/itemview.asp?itemid=76112S">here</a> or <a href="http://benippon.com/en/studio-ghibli-piano-solo-from-nausicaa-to-ponyo">here</a>.  (I haven&#8217;t used either of those sites, though.)  Though if you do decide to order from Amazon Japan, I recommend filling up your cart with <a href="http://malvasiabianca.org/archives/2010/02/slitherlink/">Nikoli volumes</a> (<a href="http://www.amazon.co.jp/gp/product/4890720243/">here&#8217;s one</a> to get you started)&mdash;Amazon&#8217;s initial shipping charges are enough to give one pause (though the good news is that items arrive quite quickly), but charges for additional items are pretty reasonable, and Nikoli volumes themselves are a great value for the price.</p>
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		<title>random links: april 11, 2010</title>
		<link>http://malvasiabianca.org/archives/2010/04/random-links-april-11-2010/</link>
		<comments>http://malvasiabianca.org/archives/2010/04/random-links-april-11-2010/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 04:34:41 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/?p=3161</guid>
		<description><![CDATA[What core gamers should know about social games. Ian Bogost&#8217;s GDC 2010 microtalk. Roger Travis&#8217;s latest teaching experiment. This is not a spiral. A cool platformer twist. (Via @SimonParkin.) Jane McGonigal&#8217;s 2010 TED talk. A useful counterpoint to the discussion that Jesse Schell&#8217;s talk led to. The FarmVille diaries. (Via @SimonParkin.) Functional programming, OO programming, [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://www.raphkoster.com/2010/03/18/what-core-gamers-should-know-about-social-games/">What core gamers should know about social games.</a></li>
<li><a href="http://www.bogost.com/writing/play_with_us.shtml">Ian Bogost&#8217;s GDC 2010 microtalk.</a></li>
<li><a href="http://livingepic.blogspot.com/2010/03/updates-on-my-practomimetic-pedagogy.html">Roger Travis&#8217;s latest teaching experiment.</a></li>
<li><a href="http://blog.makezine.com/archive/2010/04/this_is_not_a_spiral.html">This is not a spiral.</a></li>
<li><a href="http://gamejolt.com/online/games/platformer/specter-spelunker-shrinks/1865/">A cool platformer twist.</a>  (Via <a href="http://twitter.com/SimonParkin/status/11035026513">@SimonParkin</a>.)</li>
<li>
<p><a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">Jane McGonigal&#8217;s 2010 TED talk.</a></p>
<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=799&#038;introDuration=16500&#038;adDuration=4000&#038;postAdDuration=2000&#038;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=media_that_matters;theme=new_on_ted_com;theme=design_like_you_give_a_damn;theme=a_taste_of_ted2010;theme=the_rise_of_collaboration;theme=what_s_next_in_tech;theme=art_unusual;event=TED2010;&#038;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=799&#038;introDuration=16500&#038;adDuration=4000&#038;postAdDuration=2000&#038;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=media_that_matters;theme=new_on_ted_com;theme=design_like_you_give_a_damn;theme=a_taste_of_ted2010;theme=the_rise_of_collaboration;theme=what_s_next_in_tech;theme=art_unusual;event=TED2010;"></embed></object>
<p>A useful counterpoint to the discussion that <a href="http://malvasiabianca.org/archives/2010/04/jesse-schell-games-and-extrinsic-motivation/">Jesse Schell&#8217;s</a> talk led to.</p>
</li>
<li><a href="http://www.eurogamer.net/articles/the-farmville-diaries-article?page=1">The FarmVille diaries.</a>  (Via <a href="http://twitter.com/SimonParkin/status/11692278880">@SimonParkin</a>.)</li>
<li><a href="http://www.harukizaemon.com/2010/03/functional-programming-in-object-oriented-languages.html">Functional programming, OO programming, constructors, partial application.</a>  (Via <a href="http://twitter.com/KentBeck/status/11646269236">@KentBeck</a>.)</li>
<li><a href="http://www.flickr.com/photos/makiwi/4287614911/">Ponyo bread.</a>  (Via <a href="http://twitter.com/SimonParkin/status/11696478215">@SimonParkin</a>.)</li>
<li><a href="http://www.nytimes.com/2008/07/01/health/research/01prof.html?_r=1">Infect yourself with hookworms to cure allergies and asthma!</a></li>
<li><a href="http://opinionator.blogs.nytimes.com/2010/04/04/take-it-to-the-limit/">I&#8217;m sure I must have seen this proof that the area of the circle is <i>&pi;r<sup>2</sup></i> before, but I didn&#8217;t remember it.</a>  (Via <a href="http://www.facebook.com/ben.abraham?v=wall&#038;story_fbid=115718781777996">Ben Abraham</a>.)</li>
<li><a href="http://www.asahi-net.or.jp/~cs8k-cyu/flash/la2/index.html">Conway&#8217;s Life as a shoot-em-up.</a>  (Via <a href="http://twitter.com/JoeOsborn/status/11913338864">@JoeOsborn</a>.)</li>
</ul>
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		<title>random links: december 29, 2009</title>
		<link>http://malvasiabianca.org/archives/2009/12/random-links-december-29-2009/</link>
		<comments>http://malvasiabianca.org/archives/2009/12/random-links-december-29-2009/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 05:13:51 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/?p=2714</guid>
		<description><![CDATA[A cross-game comparison of play incentives. (Really via @smgrimes, though Twitter wants me to credit @john_carter.) Journalistic objectivity. Time for me to reread Manufacturing Consent? Massively collaborative mathematics. Game design as government. We The Giants. Kant&#8217;s Critique of Aesthetic Judgment and comics. (Via 37 Signals.) Going West. (Via Dubious Quality.) Omohide is going through all [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://digitaltoybox.blogspot.com/2009/12/loyalty-scheme.html">A cross-game comparison of play incentives.</a>  (Really via @smgrimes, though Twitter wants me to credit <a href="http://twitter.com/john_carter/status/6643527712">@john_carter</a>.)</li>
<li><a href="http://www.salon.com/news/opinion/greenwald/2009/12/23/objectivity">Journalistic objectivity.</a>  Time for me to reread <cite>Manufacturing Consent</cite>?</li>
<li><a href="http://www.nytimes.com/projects/magazine/ideas/2009/#m-2">Massively collaborative mathematics.</a></li>
<li><a href="http://lostgarden.com/2009/12/apologies-to-aldous-huxley-game.html">Game design as government.</a></li>
<li><a href="http://wethegiants.thegiftedintrovert.com/"><cite>We The Giants</cite>.</a></li>
<li>
<p>Kant&#8217;s <cite>Critique of Aesthetic Judgment</cite> and comics.</p>
<p><embed src="http://blip.tv/play/AYGxj18C" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed>
<p>(Via <a href="http://37signals.com/svn/posts/2064-examples-make-the-presentation">37 Signals</a>.)</p>
</li>
<li><a href="http://creativity-online.com/work/new-zealand-book-council-going-west/18044">Going West.</a> (Via <a href="http://dubiousquality.blogspot.com/2009/12/friday-holiday-links-parade-now-with-no.html">Dubious Quality.</a>)</li>
<li><a href="http://omohide.com/">Omohide is going through all of the Studio Ghibli movies, for those of you who want to read about the less-famous ones.</a></li>
</ul>
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		<title>random links: november 24, 2009</title>
		<link>http://malvasiabianca.org/archives/2009/11/random-links-november-24-2009/</link>
		<comments>http://malvasiabianca.org/archives/2009/11/random-links-november-24-2009/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 04:57:22 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Lean / Agile]]></category>
		<category><![CDATA[Managing]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/?p=2565</guid>
		<description><![CDATA[Gerald Weinberg is, sadly, in poor health. Never tried doing Rock Band vocals this way&#8230; (Takes 15 seconds or so to actually start.) (Via @dan_schmidt.) R.I.P., Brother Blue. (Via @scottros.) The difference between motion and action. (Via @harlan_knight.) An unforeseen design problem. (Via @shawnr.) Nice perspective on slow programming languages. Glad to see non-Miyazaki Ghibli [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://www.caringbridge.org/visit/geraldmweinberg">Gerald Weinberg is, sadly, in poor health.</a></li>
<li>
<p><a href="http://www.youtube.com/watch?v=IoqZwiDU8jg">Never tried doing <cite>Rock Band</cite> vocals this way&#8230;</a>  (Takes 15 seconds or so to actually start.)</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/IoqZwiDU8jg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IoqZwiDU8jg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
<p>(Via <a href="http://twitter.com/dan_schmidt/status/5571432258">@dan_schmidt</a>.)</p>
</li>
<li><a href="http://www.wbur.org/2009/11/05/obit-brother-blue">R.I.P., Brother Blue.</a>  (Via <a href="http://twitter.com/scottros/status/5630027908">@scottros</a>.)</li>
<li><a href="http://steveblank.com/2009/11/09/relentless-–-the-difference-between-motion-and-action/">The difference between motion and action.</a>  (Via <a href="http://twitter.com/harlan_knight/status/5734156538">@harlan_knight</a>.)</li>
<li><a href="http://flann4.wordpress.com/2009/11/03/unforeseen-design-problem/">An unforeseen design problem.</a>  (Via <a href="http://twitter.com/shawnr/status/5777217448">@shawnr</a>.)</li>
<li><a href="http://prog21.dadgum.com/52.html">Nice perspective on slow programming languages.</a></li>
<li><a href="http://omohide.com/1402/whisper-of-the-heart-review-article/">Glad to see non-Miyazaki Ghibli getting some love.</a></li>
<li><a href="http://www.skytopia.com/project/fractal/mandelbulb.html">Some great pictures on here.</a>  (Via <a href="http://dubiousquality.blogspot.com/2009/11/friday-links_20.html">Dubious Quality</a>.)</li>
</ul>
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		<title>gdc 2009: friday</title>
		<link>http://malvasiabianca.org/archives/2009/03/gdc-2009-friday/</link>
		<comments>http://malvasiabianca.org/archives/2009/03/gdc-2009-friday/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 05:17:39 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Lean / Agile]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/?p=1790</guid>
		<description><![CDATA[My notes from the talks that I went to on Friday at GDC: 9:00am: Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band. Which began with the question: what do you do about the fact that everybody wants to have input into the design of your game? If a designer has tight control, [...]]]></description>
			<content:encoded><![CDATA[<p>My notes from the talks that I went to on Friday at GDC:</p>
<p><strong>9:00am:</strong> <a href="https://www.cmpevents.com/GD09/a.asp?option=C&#038;V=11&#038;SessID=8657">Dirty Deeds Done Dirt Cheap: Design Lessons Learned from <cite>Rock Band</cite></a>.  Which began with the question: what do you do about the fact that everybody wants to have input into the design of your game?  If a designer has tight control, then other people get mad when their ideas aren&#8217;t used, and you lose good ideas.  But design by committee doesn&#8217;t work, either.</p>
<p>To solve this, you need a way to get everybody on the same page.  Their answer: each game has One Question that you can always come back to as a touchstone.  Compare this to Level 5&#8242;s answer from <a href="http://malvasiabianca.org/archives/2009/03/gdc-2009-wednesday/">Wednesday</a> (or, for that matter, Bioware&#8217;s answer from later on Friday); note also Iwata&#8217;s / Miyamoto&#8217;s claim that design documents don&#8217;t work to this end, because people don&#8217;t read anything.  In addition, as an audience member pointed out to me after the talk, just phrasing your touchstone in the form of a question has benefits, in that merely repeating it gets you thinking about whether or not it applies to what you&#8217;re doing.</p>
<p>For <a href="http://www.bactrian.org/~carlton/dbcdb/324/"><cite>Guitar Hero</cite></a>, the question was &#8220;Does this rock?&#8221;.  For <a href="http://www.bactrian.org/~carlton/dbcdb/1017/"><cite>Rock Band</cite></a>, they began with the question of &#8220;Is this different from what we&#8217;ve done before?&#8221;, which is of course a lousy question: there&#8217;s no way to focus a team behind it.  After a lot of experimentations/investigations, they settled on a much better question, &#8220;Is this an authentic band experience?&#8221;  So, for example, for the gameplay, this suggested adding big rock endings, coming back from the brink, and solo bonuses; it suggested avoiding powerups, guitars that caught on fire, and minigames.</p>
<p>So that gets everybody on the same page.  Still, though, to really understand others&#8217; suggestions demands mind reading, and can lead to graceless compromises.  His solution involved something called perceptual control theory, which I don&#8217;t really understand, but the example he gave (which sounded kind of like a Theory of Constraints evaporating cloud to me) was: people complain about hard songs in random setlists.  One bad solution is to say &#8220;what part of random don&#8217;t you understand?&#8221; and tell people to learn to play better.  Another bad solution is to come up with some complicated algorithm to improve the setlists and make them not, in fact, random.  A better solution: give people some info in advance about the difficulty of the setlist.  (Editorial note: though, personally, I wouldn&#8217;t mind if I could pick the difficulty of each song in a random setlist independently.)</p>
<p>More on the theme of feedback from players: hardcore players will tell you, frequently at length, what they think about your game and what they think you should change about it.   (See the previous sentence for an example!)  One thing to keep in mind here is that the term &#8220;hardcore&#8221; contains multiple cultures; you have to interpret the advice you get in the context of the culture that spawns it.  More casual players won&#8217;t tell you; fortunately, achievement data gives lots of information there.  For example, in the original <cite>Rock Band</cite>, they were surprised at how much more popular the band tour mode was than the solo tour instruments (they&#8217;d thought of the former as relatively hardcore); they reacted by adding a patch to make the band tour even more accessible, which proved to be quite successful, and removed the solo tour style from the <a href="http://www.bactrian.org/~carlton/dbcdb/1115/">sequel</a>.</p>
<p>Other tidbits:</p>
<ul>
<li>Separate design from content as much as possible.  E.g. they needed to make it easy to drop in songs at the last moment; to make this work with all the various playlists that a song might appear in, they added a layer of indirection by having the playlists generated from metadata associated with the songs, instead of writing the playlists directly.</li>
<li>Don&#8217;t design for some sort of ideal situation in your head: it will take a long time and probably won&#8217;t be what people actually want.</li>
<li>A good use of user suggestions: one of the <cite>Rock Band 2</cite> battles of the bands was entitled &#8220;Schr&ouml;dinger&#8217;s Cat battle&#8221;, containing the songs &#8220;Dead&#8221; (The Pixies), &#8220;Alive&#8221; (Pearl Jam), and &#8220;Wanted Dead or Alive&#8221; (Bon Jovi).</li>
<li>They&#8217;re the world&#8217;s largest manufacturer of drum sticks.</li>
</ul>
<p><strong>10:30am:</strong> <a href="https://www.cmpevents.com/GD09/a.asp?option=C&#038;V=11&#038;SessID=8857">Stretching Beyond Entertainment: The Role of Games in Personal and Social Change</a>.  A panel discussion including Peter Molyneux, Will Wright, Bing Gordon, Lorne Lanning, and Ed Fries.  But, apparently, you weren&#8217;t supposed to be interested in what any of those guys might have to say, and the real draw was supposed to be the moderator, Rusel DeMaria, because for the first fifteen or twenty minutes of the panel, the moderator spoke more than all five of the panelists put together.</p>
<p>I was kind of <a href="http://malvasiabianca.org/archives/2008/12/oddworld-abes-oddysee/">expecting</a> to be annoyed by Lorne Lanning, and my expectations were met: he even discussed <a href="http://www.bactrian.org/~carlton/dbcdb/1141/"><cite>Abe&#8217;s Oddyssee</cite></a>, and presented it as a game where, if you choose, you could kill the Mudokons with gruesome and entertaining death animations, only to realize the error of your ways when confronted with the bad ending.  (I believe he even used the phrase &#8220;profound impact&#8221; when talking about this.)  Whereas my experience was that you could choose to dutifully slog through the game&#8217;s puzzles, saving as many Mudokons as you could, and realize when you nonetheless got the (gratuitously callous) bad ending that the error of your ways was letting the game come anywhere near your console.</p>
<p>Will Wright said some interesting things, though; the one that stuck with me was his claim that the works in other media that have brought about the most social change are those that have honestly depicted bad behavior instead of those that have depicted good behavior.  (So, hey, video games are halfway there!)  The <a href="http://www.bactrian.org/~carlton/dbcdb/393/">John Holt</a> fan in me was amused by Bing Gordon&#8217;s anti-schooling rabble rousing.  But, all in all, not a good choice.</p>
<p><strong>12:00pm:</strong> <a href="https://www.cmpevents.com/GD09/a.asp?option=C&#038;V=11&#038;SessID=9151">The Dating Game</a>, with Dustin Clingman, Richard Dansky, Wendy Despain, and Steve Meretzky.  (And with much more active and effective audience participation than any other session I attended.)  This was my most pleasant surprise of the conference: I mostly went because I loved <a href="http://www.bactrian.org/~carlton/dbcdb/1052/"><cite>Planetfall</cite></a> and because, frankly, there wasn&#8217;t a lot else in the time slot, but it turned out to be thoroughly delightful.</p>
<p>The question that the session posed: in the U.S., the canonical thing to do on a first date is go to a movie.  (Well, dinner plus a movie.)  What would have to change for playing a video game to replace going to a movie?  They broke down their analysis into a number of subquestions; basically, it came down to why are movies an actively good first date and why are games an actively bad first date?  But the discussion went in all sorts of directions at different times, so I won&#8217;t stick to the script, instead just listing some of the points that were raised:</p>
<ul>
<li>Movies are in a public, neutral space: currently, video games usually aren&#8217;t played in such a space.</li>
<li>That public space is dark, giving you some privacy.</li>
<li>Movies are a shared experience, with no scope for dominance in your shared experience.  In particular, competition is bad, which is one strike against games.</li>
<li>But cooperation is good: you can imagine bonding more strongly while working together to create something while playing a game than you might while watching a movie.</li>
<li>One audience member reported a game date working well when they were playing a cooperative light-gun shooter side by side in a sit-down semi-enclosed arcade cabinet, which addressed all the above issues.</li>
<li>In a movie you have your hands free, and you won&#8217;t die a gruesome death if you look away from the screen and at your companion for a bit.</li>
<li>When going to a movie, it&#8217;s typically the first time both people have seen it, and you don&#8217;t have to worry about differences in prior expertise, so both participants are on a more level playing field.</li>
<li>Multiple audience members brought up the example of a carnival as a successful first date, and a Japanese audience member said that was quite common in his company.  And games are part of the carnival experience; they can provide a way for people to show off something they can do well (while dominating an external situation instead of the other person), which can certainly be attractive.</li>
<li>Movies give you something to talk about afterwards, allowing you to get to know the other person without exposing <em>too</em> much of yourself right off the bat.</li>
<li>There&#8217;s an established &#8220;date movie&#8221; genre; what can we learn from it, what makes it successful?</li>
<li>Movies (especially date movies) hit on emotion a lot.</li>
</ul>
<p>They didn&#8217;t come to any grand conclusions&mdash;it was much more in the spirit of &#8220;let&#8217;s see what we can come up with when thinking about this together&#8221; than &#8220;here&#8217;s how to solve this problem&#8221;&mdash;but I thoroughly enjoyed the meandering discussions that occurred.</p>
<p><strong>1:00pm:</strong> Lunch, in the delightful company of <a href="http://www.brainygamer.com/">Michael Abbott</a>, <a href="http://versusclucluland.blogspot.com/">Wes Erdelack</a>, and <a href="http://designrampage.blogspot.com/">Manveer Heir</a>.</p>
<p><strong>2:30pm:</strong> <a href="https://www.cmpevents.com/GD09/a.asp?option=C&#038;V=11&#038;SessID=8656">Lionhead Experiments Revealed</a>.  Molyneux speaking, and I expected more out of him.  Lionhead lets people propose/run  experimental projects between games (kind of like Google&#8217;s 20 percent time, but less bold), so Peter talked about that and showed some examples as experiments.  But nothing about the details of their structure or about the experiments he showed particularly grabbed me.</p>
<p><strong>4:00pm:</strong> <a href="https://www.cmpevents.com/GD09/a.asp?option=C&#038;V=11&#038;SessID=8854">The Iterative Level Design Process of Bioware&#8217;s <cite>Mass Effect 2</cite></a>.  My writeup for this turned out to be long enough that I&#8217;m splitting it off into <a href="http://malvasiabianca.org/archives/2009/03/gdc-2009-friday-bioware-talk/">a separate post.</a></p>
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		<title>random links: june 4, 2008</title>
		<link>http://malvasiabianca.org/archives/2008/06/random-links-june-4-2008/</link>
		<comments>http://malvasiabianca.org/archives/2008/06/random-links-june-4-2008/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 05:11:50 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/?p=768</guid>
		<description><![CDATA[Untangle, a flash game about representing graphs as planar with straight edges. (Hmm, are there planar graphs that can&#8217;t be drawn with straight edges? Not clear to me.) I linked to another game like this before, but this one&#8217;s better. TypeRacer, if you&#8217;re curious how fast you type. (I&#8217;m usually in the 95-100 wpm range, [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://www.nonoba.com/chris/untangle"><cite>Untangle</cite></a>, a flash game about representing graphs as planar with straight edges.  (Hmm, are there planar graphs that can&#8217;t be drawn with straight edges?  Not clear to me.)  I linked to another game like this before, but this one&#8217;s better.</li>
<li><a href="http://play.typeracer.com/">TypeRacer</a>, if you&#8217;re curious how fast you type.  (I&#8217;m usually in the 95-100 wpm range, it seems.)  (Via <a href="http://blog.wired.com/games/2008/04/test-your-typin.html">Game | Life</a>.)</li>
<li><a href="http://www.pinktentacle.com/2008/04/kaibo-zonshinzu-anatomy-scrolls-1819/">Japanese anatomy scrolls from 1819.</a></li>
<li><a href="http://www.dangermouse.net/esoteric/piet/samples.html">The Piet programming language.</a>  (Via <a href="http://williamtozier.com/slurry/2008/05/07/links-for-2008-05-07">Notional Slurry.</a>)</li>
<li>
<p>An <a href="http://www.vimeo.com/993998">amazing video</a>:</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=993998&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=993998&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p>(You&#8217;ll have to bear with it a bit, it doesn&#8217;t really get going until about 40 second in.)  (Via <a href="http://www.penny-arcade.com/2008/05/15/holy-f-ing-s/">Penny Arcade</a>)</p>
</li>
<li><a href="http://www.flickr.com/photos/20013727@N02/sets/72157603079316181/">Japanese highway interchanges.</a>  (Via <a href="http://www.pinktentacle.com/2008/05/highway-interchange-photos/">Pink Tentacle</a>.)</li>
<li>
<p><a href="http://www.youtube.com/watch?v=vrCb_fNmSTA">How to crush an egg:</a></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/vrCb_fNmSTA&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vrCb_fNmSTA&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object>
<p>(Via <a href="http://vielmetti.typepad.com/vacuum/2008/05/rube-goldberg-d.html">Vacuum</a>.)</p>
</li>
<li><a href="http://charmagnecoe.com/">Pretty pictures.</a>  (Via <a href="http://drawn.ca/2008/06/02/charmagne-coe/">Drawn!</a>.)</li>
<li><a href="http://blog.objectmentor.com/articles/2008/06/03/premature-optimization">Virtual methods in the CLR and JVM.</a>  (Perhaps only interesting to me because I&#8217;m so ignorant about the CLR&#8230;)</li>
<li><a href="http://www.maestromedia.net/">Samuel R. Delany gets laid more than I do.</a>  (Click on &#8220;The Polymath&#8221;; not even direct-linkable, alas, let alone embeddable.)</li>
<li><a href="http://www.myfoxdc.com/myfox/pages/Home/Detail?contentId=6664418&#038;version=1&#038;locale=EN-US&#038;layoutCode=VSTY&#038;pageId=1.1.1">As a manager is explaining that photography is allowed in Union Station, a security guard comes over telling them to turn off the camera&#8230;</a></li>
</ul>
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		<title>stupid cliffhangers</title>
		<link>http://malvasiabianca.org/archives/2007/12/stupid-cliffhangers/</link>
		<comments>http://malvasiabianca.org/archives/2007/12/stupid-cliffhangers/#comments</comments>
		<pubDate>Sat, 01 Dec 2007 23:13:29 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Go]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/12/stupid-cliffhangers/</guid>
		<description><![CDATA[I was happy when volume 11 of the DVD of Hikaru No Go included 5 episodes instead of 4 &#8211; more stuff, and we&#8217;ll make it through the qualifying tournament, right? Well, no: more stuff, but they leave us half way through Hikaru&#8217;s match versus Ochi. (Instead of stopping before the match, as would have [...]]]></description>
			<content:encoded><![CDATA[<p>I was happy when volume 11 of the DVD of <cite>Hikaru No Go</cite> included 5 episodes instead of 4 &#8211; more stuff, and we&#8217;ll make it through the qualifying tournament, right?  Well, no: more stuff, but they leave us half way through Hikaru&#8217;s match versus Ochi.  (Instead of stopping before the match, as would have happened if they&#8217;d included 4 episodes.)  Grr&#8230;</p>
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		<title>more studio ghibli movies</title>
		<link>http://malvasiabianca.org/archives/2007/11/more-studio-ghibli-movies/</link>
		<comments>http://malvasiabianca.org/archives/2007/11/more-studio-ghibli-movies/#comments</comments>
		<pubDate>Sat, 24 Nov 2007 06:37:23 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/11/more-studio-ghibli-movies/</guid>
		<description><![CDATA[I was in Japantown in SF today, and picked up copies of Tales of Earthsea and Ocean Waves. (Both in Japanese, with English subtitles available.) The former of which I&#8217;m wondering about: no booklet, bad printing, claims to be region 1, and now that I&#8217;m poking around, I&#8217;m not convinced that there is a legitimate [...]]]></description>
			<content:encoded><![CDATA[<p>I was in Japantown in SF today, and picked up copies of <a href="http://nausicaa.net/miyazaki/earthsea/"><cite>Tales of Earthsea</cite></a> and <a href="http://nausicaa.net/miyazaki/umi/"><cite>Ocean Waves</cite></a>.  (Both in Japanese, with English subtitles available.)  The former of which I&#8217;m wondering about: no booklet, bad printing, claims to be region 1, and now that I&#8217;m poking around, I&#8217;m not convinced that there is a legitimate region 1 version available?  We&#8217;ll see what the video/presentation quality is when I play it&#8230;</p>
<p>The latter is region 2; now I have to figure out how to play it as well.  I&#8217;m planning to use my Mac for that; my options are:</p>
<ol>
<li>Use an external DVD drive, set to region 2.</li>
<li>Use the internal DVD drive, with software that can read from all regions.</li>
<li>Use the internal DVD drive, set to region 2.</li>
<li>Use the internal DVD drive, with new firmware.</li>
</ol>
<p>Which is more or less the current order that I&#8217;m planning to try them in: I have an external DVD drive around, so I might as well set it to region 2, but if I have to end up setting the internal DVD drive to region 2, no big deal &#8211; I don&#8217;t plan to start watching DVDs on it in general, and if I change my mind later, the machine will let me change regions back to region 1.</p>
<p>Still looking for a copy of <a href="http://nausicaa.net/miyazaki/opp/"><cite>Only Yesterday</cite></a>.  I was thinking about doing an order from Amazon Japan soon; I guess I&#8217;ll just throw it on that.</p>
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		<title>steve yegge is two for two</title>
		<link>http://malvasiabianca.org/archives/2007/10/steve-yegge-is-two-for-two/</link>
		<comments>http://malvasiabianca.org/archives/2007/10/steve-yegge-is-two-for-two/#comments</comments>
		<pubDate>Sun, 07 Oct 2007 04:37:24 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/10/steve-yegge-is-two-for-two/</guid>
		<description><![CDATA[Following Steve Yegge&#8217;s recommendation, we just finished watching Last Exile; it, like Haibane Renmei, is excellent. It took a little longer to get into the story this time, but somehow we slipped from &#8220;hmm, pretty interesting, nice mix of computerized and hand-drawn graphics&#8221; to &#8220;just how many days to we have to wait until the [...]]]></description>
			<content:encoded><![CDATA[<p>Following <a href="http://steve-yegge.blogspot.com/2006/09/bloggers-block-2-anime-for-nonplussed.html">Steve Yegge&#8217;s recommendation</a>, we just finished watching <a href="http://www.netflix.com/Movie/Last_Exile/60032809"><cite>Last Exile</cite></a>; it, like <a href="http://www.netflix.com/Movie/Haibane-Renmei/60031952"><cite>Haibane Renmei</cite></a>, is excellent.  It took a little longer to get into the story this time, but somehow we slipped from &#8220;hmm, pretty interesting, nice mix of computerized and hand-drawn graphics&#8221; to &#8220;just how many days to we have to wait until the next DVD shows up, and why did we stick a regular movie in our queue instead of restricting ourselves to episodes of this series, anyways?&#8221;  (The movie was <a href="http://www.netflix.com/Movie/The_History_Boys/70053451"><cite>History Boys</cite></a>, which I actually also recommend, just not when you&#8217;re in the middle of this series.)</p>
<p>Now that I think about it, both series do have some elements in common.  Both set in a future world, where most of the technology feels like a not too distant (100-year old?) European style, but there are interjections of advanced technology controlled by mysterious forces.  (More of that in this one than in <cite>Haibane</cite>.)  Transcendence that isn&#8217;t particularly well explained, or really explained at all.  (More of that in <cite>Haibane</cite>.)  Hmm, maybe they don&#8217;t have much in comon after all; a lot more action here, more of an epic scale, more gizmos, somewhat more explanations.</p>
<p>We&#8217;ll take a break from his list now: Liesl&#8217;s dad gave her a few volumes of <cite>Slings &amp; Arrows</cite> for her birthday, so that will be our series to spend time with for the time being.  But I&#8217;m looking forward to getting back to his list: recommendations of that quality are a gift to cherish.</p>
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		<title>throw everything at the language and see what sticks</title>
		<link>http://malvasiabianca.org/archives/2007/09/throw-everything-at-the-language-and-see-what-sticks/</link>
		<comments>http://malvasiabianca.org/archives/2007/09/throw-everything-at-the-language-and-see-what-sticks/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 04:55:58 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Japanese]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/09/throw-everything-at-the-language-and-see-what-sticks/</guid>
		<description><![CDATA[I think I&#8217;ve mentioned this before, but learning Japanese continues to increase my sympathy towards kids who are learning to read and misread words in ways which seem inconceivable to me. My brain is pretty much incapable of looking at a word in English and not reading it immediately; the same is far from true [...]]]></description>
			<content:encoded><![CDATA[<p>I think I&#8217;ve mentioned this before, but learning Japanese continues to increase my sympathy towards kids who are learning to read and misread words in ways which seem inconceivable to me.  My brain is pretty much incapable of looking at a word in English and not reading it immediately; the same is far from true in Japanese.  For example, one of my vocabulary cards has a character written on the front, and the readings <em>shutsu</em>, <em>desu</em>, and <em>deru</em> on the back.  (With their meetings.)  At least that&#8217;s what I thought was written on the back for several days, until I took a closer book, and noticed that the second reading was <em>dasu</em>, not <em>desu</em>.  Oops.  I mean, it&#8217;s not like <em>da</em> and <em>de</em> even look similar, I simply wasn&#8217;t paying attention, and my brain isn&#8217;t yet wired to read correctly when I&#8217;m not paying attention.</p>
<p>I started off studying the language with the help of <a href="http://www.japanesepod101.com/">JapanesePod101</a> and a textbook (<a href="http://www.bactrian.org/~carlton/dbcdb/784/"><cite>Japanese for Today</cite></a>).  Then I added <a href="http://www.bactrian.org/~carlton/dbcdb/805/"><cite>Read Japanese Today</cite></a>, which I continue to think is an excellent way to learn kanji.  I&#8217;d also been using <a href="http://www.bactrian.org/~carlton/dbcdb/850/"><cite>Kanji &amp; Kana</cite></a> as a reference book, so I got my stroke order right when writing characters for vocabulary cards; over the last few month, however, I found myself browsing through it more often in odd moments.</p>
<p>It&#8217;s a book I&#8217;ve had around since the last time I tried to learn the language.  It contains the government-approved list of 1945 basic kanji, showing how to write each, giving the various readings and meanings, as well as a few compounds in which they appear.  And does so in an order based more or less on how important they are.  A great book to have around, if you want to immerse yourself in the basic kanji; last decade, I tried to go through the book and memorize the kanji in order.</p>
<p>But I went too far with the book.  At one point, I could go through the first 200 characters or so, and write them down in the order given in the book, with the proper stroke order.  Which is a very seductive thing to do: it gives you something to practice if you just have some spare time, or are falling asleep at night, or whatever.  The problem is that my memorizing of my strokes got ahead of my memorizing of the readings and the meanings, so things got unbalanced.</p>
<p>Because of my bad experience, I stayed away from doing the same thing this time.  But then I glanced through the start of the book and realized that I claimed to know most of the characters on the first few pages.  So what&#8217;s the harm in memorizing the order in the book, and reviewing the strokes in my head?</p>
<p>Thinking about it more, I think that, not only isn&#8217;t there harm, there&#8217;s virtue in it.  If I claim I know a character, even if I&#8217;m only interested in reading the language rather than writing it, I have to be able to recognize it completely reliably; given the number of characters that look similar, in practice I can&#8217;t claim that unless I could write the character.  But vocabulary cards, by their nature, don&#8217;t give me practice in writing characters.  So I have to find another way to practice writing them; memorizing them in the order in that book is as good a way to practice that as I can think of.</p>
<p>Having said that, I don&#8217;t want to forget what happened last time.  I think/hope I&#8217;m doing a better job of managing my learning; the key here is to not have my memorizing how to write the characters get ahead of my memorizing their readings/meanings.  If I do that, I&#8217;ll be okay.</p>
<p>The other book I&#8217;m reading right now is <a href="http://www.bactrian.org/~carlton/dbcdb/846/"><cite>Japanese the Manga Way</cite></a>.  It&#8217;s a relatively informal grammar of the language, with examples taken from manga.  Which works well: besides being fun, manga gives a natural source of language examples that are closer to regular spoken Japanese than other written examples would be.</p>
<p>Other things I like about the book: for one, I can occasionally figure out what the examples are saying, kanji and all, before reading the explanations.  And, for another thing, it presents the grammatical points in a rather different order than other sources that I&#8217;m using.  (Perhaps because it isn&#8217;t constrained by having examples only use material that has been previously introduced.).  I like seeing another lens on the language, and one which is perhaps a bit more coherent than others I have access to, one which is less intent on mapping the grammar to concepts in English.</p>
<p>The other thing I&#8217;ve been doing is watching (the excellent) <cite>Last Exile</cite> in Japanese with subtitles; again, nice to occasionally be able to figure out by myself what people are saying.  Don&#8217;t get me wrong, the vast majority of the time I depend very much on the subtitles, but I&#8217;m starting to get the feeling that it might really stick this time.</p>
<p>Or maybe I&#8217;ll burn out in another couple of months!  Always a possibility&#8230;</p>
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		<title>game pictures</title>
		<link>http://malvasiabianca.org/archives/2007/09/game-pictures/</link>
		<comments>http://malvasiabianca.org/archives/2007/09/game-pictures/#comments</comments>
		<pubDate>Thu, 20 Sep 2007 05:28:41 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/09/game-pictures/</guid>
		<description><![CDATA[Apologies for my recent silence; the cause is a combination of watching movies (well, DVDs, mostly Last Exile) and being pretty busy last weekend. But now I am, for once, caught up with my other odds and ends (i.e. reading blogs) early enough at night to actually be able to write something. As I mentioned [...]]]></description>
			<content:encoded><![CDATA[<p>Apologies for my recent silence; the cause is a combination of watching movies (well, DVDs, mostly <cite>Last Exile</cite>) and being pretty busy last weekend.  But now I am, for once, caught up with my other odds and ends (i.e. reading blogs) early enough at night to actually be able to write something.</p>
<p>As I mentioned <a href="http://malvasiabianca.org/archives/2007/08/game-development/">before</a>, Miranda seems to have gotten serious about the idea of us writing a video game.  And we actually have been spending some time on it over the last month, mostly at her prodding.  So far, I&#8217;ve mostly been playing around with programming, while she draws pictures in a notebook.  I&#8217;d been using <a href="http://rubygame.sourceforge.net/">rubygame</a> as a programming framework, and I still might stick with it, but it doesn&#8217;t have support for sprites at different depths; this is a problem if, say, you want to have a character walk behind a tree.  So now I&#8217;m thinking I&#8217;ll go with <a href="http://code.google.com/p/gosu/">gosu</a>: not much documentation yet, but it seems to be able to do what I want, its sample game is extremely short yet fully functional, and when I was poking around its web site, I saw several pages that showed signs of having been edited within the last hour.  All good stuff.</p>
<p>So, right now, I&#8217;m trying to find time to convert my rubygame spike into a gosu spike; assuming it goes well, I think I&#8217;ll go with gosu.  But what should Miranda do while I&#8217;m doing my programming?</p>
<p>She&#8217;s drawn lots of neat pictures, and I&#8217;m sure she could profitably continue along those lines for quite some time.  But, if you&#8217;re doing things incrementally, you want something functional crossing all layers as soon as possible; by now, my programming is coming along well enough that I could imagine using a picture of hers, and she has drawings to give me.  So the only thing stopping us from putting the two together (other than that I&#8217;m switching development frameworks!) is that I don&#8217;t know how to get her pictures in the game!</p>
<p>Given that, the next step is clear: rather than puttering around with game libraries, I should face up to my fears and attack that problem head-on.  So when Miranda asked me this morning if we could work on the game this evening, I decided we should start on digitizing her pictures.  Fortunately, my brother was kind enough to give us an all-in-one printer/scanner/copier/fax doohicky last Christmas; time to break in the scanner functionality.  Which we did, giving us an electronic copy of one of her designs.</p>
<p>Next, a graphics editor: at the very least, we need the backgrounds of her images to be transparent instead of white.  I&#8217;d considered and mostly rejected <a href="http://opensword.org/Pixen/">Pixen</a> earlier, but hadn&#8217;t found anything better in the interim, so I decided to give that a try.  Somewhere either from <a href="http://www.bactrian.org/~carlton/dbcdb/515/">Scott McCloud</a> or <a href="http://www.penny-arcade.com/">Penny Arcade</a> I&#8217;d gotten the idea that the proper technique is to take a scanned-in drawing, add a transparent layer on top, re-ink and color the drawing on the new layer, and then hide the original drawing.  Which took us half an hour or so to figure out, both of us being new to the software and ignorant about the details of the process, but ended up working out just fine.  So the result is that two black-and-white pencil drawings have turned into colored PNG files with transparent backgrounds; I should be able to just stick them into the game (maybe doing a bit of resizing first) and see how they look.  Which will be very exciting!</p>
<p>Watching her do this has also gotten me more convinced of the merits of graphics tablets: she was happy to ink in the lines with the touchpad, but I&#8217;m sure it would have been much easier with a tablet.  I&#8217;m not going to go out and buy one immediately, but she&#8217;s sticking with the project well enough that my worries that she would lose interest in a graphics tablet are quickly diminishing.  (She&#8217;s also spent a lot of time playing around with <a href="http://www.sketchup.com/">SketchUp</a> over the last few months, incidentally.)</p>
<p>A fun way to spend the hour between getting home and starting dinner.</p>
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		<title>eternal sonata</title>
		<link>http://malvasiabianca.org/archives/2007/05/eternal-sonata/</link>
		<comments>http://malvasiabianca.org/archives/2007/05/eternal-sonata/#comments</comments>
		<pubDate>Wed, 16 May 2007 04:45:24 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/05/eternal-sonata/</guid>
		<description><![CDATA[Forget Halo 3, GTA IV, and all that: it&#8217;s starting to look like the real reason I&#8217;ll get an Xbox 360 this year is that there&#8217;s an RPG coming out for it starring Frederic Chopin. Yes, that Chopin. From IGN&#8217;s capsule summary: Three hours prior to [his death], Chopin saw a dream of a fairy-tale [...]]]></description>
			<content:encoded><![CDATA[<p>Forget <cite>Halo 3</cite>, <cite>GTA IV</cite>, and all that: it&#8217;s starting to look like the real reason I&#8217;ll get an Xbox 360 this year is that there&#8217;s an RPG coming out for it starring Frederic Chopin.  Yes, that Chopin.  From <a href="http://xbox360.ign.com/objects/761/761569.html">IGN&#8217;s capsule summary</a>:</p>
<blockquote><p> Three hours prior to [his death], Chopin saw a dream of a fairy-tale land populated by people with incurable diseases but also magical powers.</p></blockquote>
<p>Now, I ask you: who wouldn&#8217;t want an RPG with that as its premise?</p>
<p>(Speaking of works about Chopin, of the first things Liesl and I went to together was a showing of <a href="http://www.imdb.com/title/tt0102103/"><cite>Impromptu</cite></a>.  We were supposed to go with our friend Jim Blandy, but somehow he neglected to show up.  At first, we assumed he was setting us up, but no, he just forgot&#8230;)</p>
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		<title>ear-reddening</title>
		<link>http://malvasiabianca.org/archives/2007/03/ear-reddening/</link>
		<comments>http://malvasiabianca.org/archives/2007/03/ear-reddening/#comments</comments>
		<pubDate>Fri, 30 Mar 2007 05:36:38 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/03/ear-reddening/</guid>
		<description><![CDATA[What a glorious day yesterday was: the seventh Hikaru No Go DVD came out, and the ninth book. And now I have to wait another two months for the next DVD, another four months for the next book. Aargh! We finished the DVD today, after which Miranda asked me if we could play through the [...]]]></description>
			<content:encoded><![CDATA[<p>What a glorious day yesterday was: the seventh <cite>Hikaru No Go</cite> DVD came out, and the <a href="http://www.bactrian.org/~carlton/dbcdb/733/">ninth book</a>.  And now I have to wait another two months for the next DVD, another four months for the next book.  Aargh!</p>
<p>We finished the DVD today, after which Miranda asked me if we could play through the <a href="http://senseis.xmp.net/?EarReddeningMove">ear-reddening game</a>.  So we did.  Funny what she remembers me telling her about; it&#8217;s not like we&#8217;ve actually played go since I first taught her several months ago.  She&#8217;s asked twice if we can play again this weekend, though.</p>
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		<title>divine intervention</title>
		<link>http://malvasiabianca.org/archives/2007/03/divine-intervention/</link>
		<comments>http://malvasiabianca.org/archives/2007/03/divine-intervention/#comments</comments>
		<pubDate>Sat, 24 Mar 2007 05:57:15 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/03/divine-intervention/</guid>
		<description><![CDATA[I didn&#8217;t realize that it had been four years since I added Divine Intervention to my list of movies to check out, based on a review in The Nation. (The link won&#8217;t work unless you&#8217;re a Nation subscriber, alas. Which I would recommend you all do, actually, despite that annoyance.) That list never got too [...]]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t realize that it had been four years since I added <cite>Divine Intervention</cite> to my list of movies to check out, based on <a href="http://www.thenation.com/doc/20030210/klawans">a review in <cite>The Nation</cite></a>.  (The link won&#8217;t work unless you&#8217;re a <cite>Nation</cite> subscriber, alas.  Which I would recommend you all do, actually, despite that annoyance.)  That list never got too long, so fairly soon after I got around to subscribing to Netflix, I added the movie to the queue.</p>
<p>And regretted it.  I had no memory of the review by this time, so I was left with a vague idea that it was some sort of artsy Iranian movie which Stewart Klawans loved but I would think was really boring.  Which is both unfair and wrong: for one thing, it&#8217;s Palestinian (oops), and, for another thing, I haven&#8217;t even seen any of these well-regarded Iranian movies that have come out over the last decade, and for all I know, they&#8217;re fabulous.  (I guess I should add one of them to the queue, too?)</p>
<p>Before I could decide that it was a mistake, though, the movie showed up in my house.  So after a bit of waiting around (and going on vacation), I finally couldn&#8217;t avoid the fact that this movie was sitting there, waiting to be watched.  And I put it in the DVD player.</p>
<p>Surprise, surprise: it&#8217;s an arty Middle-Eastern movie.  Starts with kids following and killing somebody in a Santa Claus outfit, then switches to a scene of somebody driving down a street, waving and smiling at everybody while insulting them from behind closed windows.  And then it switches to somebody carrying dozens empty bottles up to his roof for unclear purposes.  But, somehow, I kind of liked it.  And then police showed up (or something), and he ran up to the roof and started throwing the bottles at them.  A few more scene transitions, some fantasy elements, some actual bits of continuity between these scenes, and I was hooked.</p>
<p>I mean, it&#8217;s not the best movie ever, or anything.  But I&#8217;m very glad I watched it: a lot of pretty scenes, funny vignettes, and it hangs together quite nicely.  I added Elia Suleiman&#8217;s other movie to the queue: that one I am actively looking forward to.</p>
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		<title>random links: february 11, 2007</title>
		<link>http://malvasiabianca.org/archives/2007/02/random-links-february-11-2007/</link>
		<comments>http://malvasiabianca.org/archives/2007/02/random-links-february-11-2007/#comments</comments>
		<pubDate>Mon, 12 Feb 2007 02:36:46 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Food]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/02/random-links-february-11-2007/</guid>
		<description><![CDATA[I didn&#8217;t realize it was possible to beatbox while playing the flute. Gyoza stadium sounds awesome. Star Wars in ASCII. I spent a pleasant hour last weekend watching Ben and Fitz&#8217;s poisonous people talk. (And then caught myself exhibiting one of those symptoms on a mailing list last week. Sigh&#8230;) I suppose you&#8217;ve already seen [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a href="http://gaygamer.net/2007/02/flautist_turns_out_the_mario_t.html">I didn&#8217;t realize it was possible to beatbox while playing the flute.</a></li>
<li><a href="http://www.cabel.name/2007/02/japan-story-gyoza-stadium.html">Gyoza stadium sounds awesome.</a></li>
<li><a href="http://www.asciimation.co.nz/">Star Wars in ASCII.</a></li>
<li>I spent a pleasant hour last weekend watching <a href="http://video.google.com/videoplay?docid=-4216011961522818645&#038;q=ben+collins-sussman&#038;pr=goog-sl">Ben and Fitz&#8217;s poisonous people talk</a>.  (And then caught myself exhibiting one of those symptoms on a mailing list last week.  Sigh&#8230;)</li>
<li>I suppose you&#8217;ve already seen Peter Gutmann&#8217;s <a href="http://www.cs.auckland.ac.nz/~pgut001/pubs/vista_cost.html">cost analysis of Vista content protection</a>, but if not, give it a read.</li>
<li>I didn&#8217;t really get Line Rider the first time I saw it, but <a href="http://gaygamer.net/2007/01/line_rider_in_the_hands_of_mas.html">now I&#8217;m starting to understand</a>.  Also a good example of why we don&#8217;t want copyright law to get in the way of mixups.</li>
<li><a href="http://xkcd.com/c195.html">Map of the internet.</a></li>
<li><a href="http://www.kotaku.com/gaming/top/the-japanese-super-safe-wii-safety-manual-218939.php">The Japanese Wii safety manual.</a></li>
<li><a href="http://www.michaelbach.de/ot/index.html">A nice optical illusion page.</a></li>
<li><a href="http://www.businessreviewonline.com/os/archives/2007/01/where_does_open.html">Go Sun!</a></li>
</ul>
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		<title>miranda, age seven</title>
		<link>http://malvasiabianca.org/archives/2007/01/miranda-age-seven/</link>
		<comments>http://malvasiabianca.org/archives/2007/01/miranda-age-seven/#comments</comments>
		<pubDate>Sat, 20 Jan 2007 23:57:03 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/01/miranda-age-seven/</guid>
		<description><![CDATA[Miranda&#8217;s reading rather more comfortably now than she was in the past; at least partly because of this, she&#8217;s noticeably expanded the range of her desired sphere of competence. Examples: We&#8217;re finally letting her play Animal Crossing, because she&#8217;s reading well enough that she won&#8217;t constantly be nagging us to help her play. And she [...]]]></description>
			<content:encoded><![CDATA[<p>Miranda&#8217;s reading rather more comfortably now than she was in the past; at least partly because of this, she&#8217;s noticeably expanded the range of her desired sphere of competence.</p>
<p>Examples:</p>
<ul>
<li>We&#8217;re finally letting her play <cite>Animal Crossing</cite>, because she&#8217;s reading well enough that she won&#8217;t constantly be nagging us to help her play.  And she really loves it.  She started on the <a href="http://www.bactrian.org/~carlton/dbcdb/187/">DS version</a>, but the <a href="http://www.bactrian.org/~carlton/dbcdb/248/">GameCube version</a> has been drawing her curiosity on the shelf for some time, so she started playing that, too.  She prefers the latter, and, watching her play it, I&#8217;m surprised how much I agree &#8211; some of the gameplay changes are for the better, some are for the worse, but it&#8217;s just nice seeing the game on a full screen instead of a tiny one.  I&#8217;ve even gone back and played a few times myself, if for no other reason than to answer letters that she&#8217;s sent me.</li>
<li>She likes using computers, and wants to use both of them. So she&#8217;s quite frustrated that the mac is in for repairs (and taking longer than Apple had led me to believe) and that I&#8217;m still not letting her use the Linux box; my excuse for the latter is that I want to <a href="http://malvasiabianca.org/archives/2006/10/pick-my-next-distro/">switch to Ubuntu</a> first, and I have some things I need to do before doing that (rearrange filesystems, burn an Ubuntu DVD), and it would be easier to burn a DVD if my Mac were back.  If it takes much longer, though, I&#8217;ll find another way: I do approve of Miranda using Linux, after all.</li>
<li>She mainly uses the computer to draw, and <a href="http://www.tuxpaint.org/">Tux Paint</a> will work fine on the Linux box.  She&#8217;s also discovered browser games; there, the story isn&#8217;t so good, because Flash doesn&#8217;t work in 64-bit environments, and I don&#8217;t feel like going through the rigamarole of getting a 32 bit browser running there.  (Java should work, though.)</li>
<li>I let slip the fact that drawing tablets exist, which she&#8217;s quite curious about, but I&#8217;m going to wait a while before buying her one of those &#8211; she actually is fairly serious about her drawing, but I don&#8217;t think she&#8217;s come very close to exhausting the possibilities of analog methods, and I imagine a good tablet isn&#8217;t cheap enough to buy on a whim.</li>
<li>She&#8217;d also like to have more software available.  Which I&#8217;d be happy to get for her; I&#8217;m just not sure quite what she&#8217;d like the most.  I just don&#8217;t have good info as to quality kids&#8217; software.  (Not that I&#8217;ve looked very hard.)</li>
<li>She also is talking about how she wants to make her own games on the computer.  (Her ultimate game is an improved version of <cite>Animal Crossing</cite>.)  I&#8217;m happy to support that, and I&#8217;m not in a horribly bad position to help.  Having said that, it&#8217;s not clear to me exactly what to start with &#8211; one simple question is, what language should she work in?  Given the games she plays now, some obvious possibilities would be Java and Flash; I know nothing about the latter, though.  Are its authoring tools free?  I should do some research on that, and see if there are intro programming books that focus on game programming.  (I would think that such a thing would exist somewhere &#8211; it must be one main reason why people become curious about programming.)  Admittedly, I doubt that anything will come of this &#8211; I suspect that she&#8217;s much more interested in the fantasy of having written a game than the reality of programming, but who knows.</li>
<li>She&#8217;s also getting more consistent about wanting to learn how to play an instrument.  Not the piano, which is too bad; sometimes flute is the main possibility, sometimes violin.  Her desires haven&#8217;t settled down enough for us to do anything about them yet, but I imagine we will at some point over the next year.</li>
</ul>
<p>Other excellent daughter moment: we told her she could pick a DVD for Christmas (we knew she was already getting several others from relatives).  At first, she wanted <cite>The Little Mermaid</cite>, but after thinking it over for a little while, she decided that she&#8217;d rather have the first volume of the anime of <a href="http://www.bactrian.org/~carlton/dbcdb/72/"><cite>Hikaru no Go</cite></a>.  She was also quite pleased with the manga of <cite>The Cat Returns</cite>, and read it through rather quickly.</p>
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		<title>go, netflix</title>
		<link>http://malvasiabianca.org/archives/2006/11/go-netflix/</link>
		<comments>http://malvasiabianca.org/archives/2006/11/go-netflix/#comments</comments>
		<pubDate>Sun, 05 Nov 2006 18:24:13 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2006/11/go-netflix/</guid>
		<description><![CDATA[Some random comments, after four weeks of Netflix membership: One movie at a time works if you&#8217;re sure you don&#8217;t want to watch more than one movie a week, and if you don&#8217;t mind missing occasional weeks due to shipping vagaries. Neither of those proved to be the case for us, so we&#8217;ve switched to [...]]]></description>
			<content:encoded><![CDATA[<p>Some random comments, after four weeks of Netflix membership:</p>
<ul>
<li>One movie at a time works if you&#8217;re sure you don&#8217;t want to watch more than one movie a week, and if you don&#8217;t mind missing occasional weeks due to shipping vagaries.  Neither of those proved to be the case for us, so we&#8217;ve switched to two movies a week.</li>
<li>The impetus for signing up was so that we could watch the rest of <cite>Haibane Renmei</cite> without paying full price.  It turns out that that series is good enough that I&#8217;m sure we&#8217;ll want to watch it again, however.</li>
<li>A couple of weeks after signing up, they sent me an e-mail asking if I could drop by Los Gatos.  (As part of some sort of user-experience study.)  I didn&#8217;t find the time, but it&#8217;s great that the company is doing studies like that.  (And I suspect that even the act of asking customers helps build loyalty.)</li>
<li>Their web design isn&#8217;t quite to my taste, for reasons that I&#8217;m having a hard time putting my finger on.  Having said that, it&#8217;s pretty good, and the queue management page is nice.</li>
</ul>
<p>This weekend&#8217;s DVD (we should have had two, but the other seems to have gotten delayed in the mail) was the first volume of the anime version of <a href="http://www.bactrian.org/~carlton/dbcdb/72/"><cite>Hikaru no Go</cite></a>.  Not as good as the manga version, but it was okay, and Miranda quite liked it.  So she grabbed the first volume of the comic off the shelf, and started reading it.  (In fact, she&#8217;s reading it right now.)  And then she asked me to teach her how to play go.  Which was fun, but quite different from teaching an adult how to play go: for one thing, adults are usually trying to figure out how to play as well as possible, while that didn&#8217;t particularly seem like an issue to her.</p>
<p>I don&#8217;t know if that&#8217;s good, bad, or neither.  For whatever reason, I find it a little disconcerting (and it&#8217;s not the only time I&#8217;ve seen such behavior).  But it&#8217;s a good idea for her to be focused on, say, actually enjoying herself.  And one lesson I&#8217;ve taken from <a href="http://www.bactrian.org/~carlton/dbcdb/393/">John Holt</a> is that an important early stage in learning something is just messing around with it, getting your hands dirty with it.  To that end, the less pressure there is to use it properly, the less pressure there is to do it well, the better: it increases the chances of the marvel of internal motivation taking hold, if nothing else.  (And there are other benefits, too.)  We&#8217;ll see if she wants to play again after the next DVD arrives&#8230;</p>
<p>And, as always happens in these situations, I was reminded that go is Teh Best Game Evar.  Yesterday and a game with Karl Fogel a couple of weeks ago were the only times I&#8217;ve played go in the last two or three years.  There was a reason for that decision &#8211; it&#8217;s hard for me to find time to regularly attend the local go club, and I find it easier to go cold turkey than to drop by the club once every few months.</p>
<p>But I still miss go.  Maybe it&#8217;s time to start playing it online again.  I think my hands will survive me doing that a little, and it happens fairly frequently these days that it&#8217;s 9:30 at night, I&#8217;ve finished my daily web browsing, I don&#8217;t feel like gracing the world with my words of wisdom, and I have half an hour or 45 minutes to kill.  So maybe a go game would hit the spot then?  I should look into online servers again, make sure that the world hasn&#8217;t changed too much, download clients if necessary.  (Any blog readers feel like an online game?)</p>
<p>We&#8217;ll be moving to Sun&#8217;s main campus towards the end of the month.  There must be enough go players there that I can find a game during lunch, surely?  I don&#8217;t know of any formal go club; I&#8217;ll have to look.</p>
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		<title>netflix</title>
		<link>http://malvasiabianca.org/archives/2006/10/netflix/</link>
		<comments>http://malvasiabianca.org/archives/2006/10/netflix/#comments</comments>
		<pubDate>Mon, 09 Oct 2006 01:26:56 +0000</pubDate>
		<dc:creator>David Carlton</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://malvasiabianca.org/archives/2006/10/netflix/</guid>
		<description><![CDATA[I signed up for Netflix today. It fits in well with my current philosophies; the reason why I&#8217;d been holding off was that Liesl and I don&#8217;t watch movies very often, and we have a fair number of unwatched movies around. So we wanted to go through the backlog first. But it&#8217;s becoming clear that [...]]]></description>
			<content:encoded><![CDATA[<p>I signed up for Netflix today.  It fits in well with my current philosophies; the reason why I&#8217;d been holding off was that Liesl and I don&#8217;t watch movies very often, and we have a fair number of unwatched movies around.  So we wanted to go through the backlog first.</p>
<p>But it&#8217;s becoming clear that much of that should simply be treated as sunk cost: maybe we&#8217;ll watch them, maybe we won&#8217;t, but we shouldn&#8217;t let it stand in the way of watching movies that we&#8217;re more interested in.  So I bought a copy of the first volume of <cite>Haibane Renmei</cite> last week; after buying that, I realized that I wasn&#8217;t sure that I&#8217;d want to watch it over and over again, so why did I buy it instead of renting it?  Oops.  Having said that, we did enjoy it, and I could imagine buying the later volumes at some point, but for now signing up for Netflix and renting the rest of the volumes sounds like a better idea to me &#8211; for the cost of the remaining volumes, I could get seven months of a 1-DVD-at-a-time-Netflix subscription instead.  (There are also a few other anime series that I&#8217;d like to dip into without spending hundreds of dollars.)</p>
<p>We&#8217;ll see how it goes, but I&#8217;m optimistic; and if that causes us to shift more of our free time to watching movies, that wouldn&#8217;t be a bad thing.  I&#8217;m curious how their series management works; it looks like you can sign up for an entire series at once, and I hope that, if I do that, it will be smart enough to make sure to always send me volumes in order.  So if, say, I&#8217;ve finished volume 1, and volume 2 is unavailable but 3 is available, it will wait instead of sending me volume 3.</p>
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