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	<title>Comments for malvasia bianca</title>
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	<link>http://malvasiabianca.org</link>
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		<title>Comment on gdc 2010: the evolution of habbo hotel&#8217;s virtual economy by Joe Pallas</title>
		<link>http://malvasiabianca.org/archives/2010/03/gdc-2010-the-evolution-of-habbo-hotels-virtual-economy/comment-page-1/#comment-122068</link>
		<dc:creator>Joe Pallas</dc:creator>
		<pubDate>Mon, 15 Mar 2010 05:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2988#comment-122068</guid>
		<description>I&#039;m not an economist but I think the &quot;multiple currencies in the real world&quot; claim is flawed when it goes beyond national currencies.  I certainly don&#039;t think stocks qualify as currency—I&#039;ve never head of stock being used to buy anything other than stock (in an acquisition).  Sounds like the distinction between &quot;currency&quot; and &quot;security&quot; (whatever that may actually be) is being lost here.

Your writeup seems to indicate that &quot;expendables&quot; can be purchased with both credits and pixels.  Is there any overlap?  If so, there&#039;d have to be some (perhaps implicit if not explicit) exchange rate between the two currencies.  That would, I think, bolster the real-world analogy.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not an economist but I think the &#8220;multiple currencies in the real world&#8221; claim is flawed when it goes beyond national currencies.  I certainly don&#8217;t think stocks qualify as currency—I&#8217;ve never head of stock being used to buy anything other than stock (in an acquisition).  Sounds like the distinction between &#8220;currency&#8221; and &#8220;security&#8221; (whatever that may actually be) is being lost here.</p>
<p>Your writeup seems to indicate that &#8220;expendables&#8221; can be purchased with both credits and pixels.  Is there any overlap?  If so, there&#8217;d have to be some (perhaps implicit if not explicit) exchange rate between the two currencies.  That would, I think, bolster the real-world analogy.</p>
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		<title>Comment on gdc 2010: wednesday by David Carlton</title>
		<link>http://malvasiabianca.org/archives/2010/03/gdc-2010-wednesday/comment-page-1/#comment-122016</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Fri, 12 Mar 2010 06:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2954#comment-122016</guid>
		<description>Slide&#039;s from Dan&#039;s talk: http://lostgarden.com/2010/03/gdc-2010-slides-convergence-of-flash.html</description>
		<content:encoded><![CDATA[<p>Slide&#8217;s from Dan&#8217;s talk: <a href="http://lostgarden.com/2010/03/gdc-2010-slides-convergence-of-flash.html" rel="nofollow">http://lostgarden.com/2010/03/gdc-2010-slides-convergence-of-flash.html</a></p>
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		<title>Comment on mass effect 2 by David Carlton</title>
		<link>http://malvasiabianca.org/archives/2010/03/mass-effect-2/comment-page-1/#comment-121989</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Tue, 09 Mar 2010 05:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2905#comment-121989</guid>
		<description>Thanks for the response.  Yeah, I&#039;d forgotten about the Anderson / Udina bit - I was excited to see the Citadel, and glad to go back up to the familiar parts; and then boom, it was over, and I barely got to see anything!  I guess I should have gone back a second time to discover the side quest, but I&#039;d more or less forgotten that area existed when I&#039;d done the other bits on the Citadel...

Interesting question, just what proportion of areas in a game do we want to be meaningful in terms of game progression, and what part do we just want to be meaningful in terms of fleshing out the setting?  (Parts that don&#039;t do either can safely be jettisoned...)  Shadow of the Colossus shows that you can profit from quite a bit of the latter; but there are no end of RPGs that have you traveling through pointless scenery.  (Hmm, maybe the lesson there is that, if you&#039;re going to have areas that exist to flesh out the world, then they should focus on that and do it well, not be cookie cutter areas whose barrenness they try to distract you from with pointless combat?)</description>
		<content:encoded><![CDATA[<p>Thanks for the response.  Yeah, I&#8217;d forgotten about the Anderson / Udina bit &#8211; I was excited to see the Citadel, and glad to go back up to the familiar parts; and then boom, it was over, and I barely got to see anything!  I guess I should have gone back a second time to discover the side quest, but I&#8217;d more or less forgotten that area existed when I&#8217;d done the other bits on the Citadel&#8230;</p>
<p>Interesting question, just what proportion of areas in a game do we want to be meaningful in terms of game progression, and what part do we just want to be meaningful in terms of fleshing out the setting?  (Parts that don&#8217;t do either can safely be jettisoned&#8230;)  Shadow of the Colossus shows that you can profit from quite a bit of the latter; but there are no end of RPGs that have you traveling through pointless scenery.  (Hmm, maybe the lesson there is that, if you&#8217;re going to have areas that exist to flesh out the world, then they should focus on that and do it well, not be cookie cutter areas whose barrenness they try to distract you from with pointless combat?)</p>
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		<title>Comment on mass effect 2 by Nelson</title>
		<link>http://malvasiabianca.org/archives/2010/03/mass-effect-2/comment-page-1/#comment-121986</link>
		<dc:creator>Nelson</dc:creator>
		<pubDate>Sun, 07 Mar 2010 16:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2905#comment-121986</guid>
		<description>What a thoughtful critique, thanks for posting it! Great set of links to read up on.. I enjoyed the game greatly. I&#039;m with you in wishing there were more Levels of Scale. That&#039;s been a problem in Bioware&#039;s more recent games. Every single part of every room has some meaning to the plot. It&#039;s better than the alternative, all the empty meaningless places you waste time exploring in Baldur&#039;s Gate 2 (for example). And I&#039;m able to suspend disbelief and accept that I&#039;m just getting a tour of a part of a place. Still, I miss the sense of grandeur of larger game worlds like the Ultima series or the various Elder Scrolls games.

One specific example that bugs me: the presence of Captain Anderson and Ambassador Udina on the Citadel. They&#039;re at the center of the galactic government and their existence and role is a direct consequence of your actions in Mass Effect 1. And there they are, and you can talk to them, there&#039;s even a side quest to do something with them. But the interaction is empty, they have no real influence, and your relationship to them is strangely empty given that you&#039;re representing a genocidal illegal terrorist organization. I think Bioware couldn&#039;t quite rationalize all the themes here. So that&#039;s a negative, but I admire these games that I can even have a discussion about something as subtle in a videogame.</description>
		<content:encoded><![CDATA[<p>What a thoughtful critique, thanks for posting it! Great set of links to read up on.. I enjoyed the game greatly. I&#8217;m with you in wishing there were more Levels of Scale. That&#8217;s been a problem in Bioware&#8217;s more recent games. Every single part of every room has some meaning to the plot. It&#8217;s better than the alternative, all the empty meaningless places you waste time exploring in Baldur&#8217;s Gate 2 (for example). And I&#8217;m able to suspend disbelief and accept that I&#8217;m just getting a tour of a part of a place. Still, I miss the sense of grandeur of larger game worlds like the Ultima series or the various Elder Scrolls games.</p>
<p>One specific example that bugs me: the presence of Captain Anderson and Ambassador Udina on the Citadel. They&#8217;re at the center of the galactic government and their existence and role is a direct consequence of your actions in Mass Effect 1. And there they are, and you can talk to them, there&#8217;s even a side quest to do something with them. But the interaction is empty, they have no real influence, and your relationship to them is strangely empty given that you&#8217;re representing a genocidal illegal terrorist organization. I think Bioware couldn&#8217;t quite rationalize all the themes here. So that&#8217;s a negative, but I admire these games that I can even have a discussion about something as subtle in a videogame.</p>
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		<title>Comment on the joy of tech trees by A Week on the Farm: Introduction</title>
		<link>http://malvasiabianca.org/archives/2010/03/the-joy-of-tech-trees/comment-page-1/#comment-121859</link>
		<dc:creator>A Week on the Farm: Introduction</dc:creator>
		<pubDate>Fri, 05 Mar 2010 18:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2887#comment-121859</guid>
		<description>[...] so these social network games are getting quite a bit of press lately. A blogger I respect recently extolled the virtues of the tech tree in a game called Tiki Resort, which I discovered was a Facebook game. Major [...]</description>
		<content:encoded><![CDATA[<p>[...] so these social network games are getting quite a bit of press lately. A blogger I respect recently extolled the virtues of the tech tree in a game called Tiki Resort, which I discovered was a Facebook game. Major [...]</p>
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		<title>Comment on slitherlink by David Carlton</title>
		<link>http://malvasiabianca.org/archives/2010/02/slitherlink/comment-page-1/#comment-121812</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Sat, 27 Feb 2010 16:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2866#comment-121812</guid>
		<description>Oh, cool?  Hmm, Googling, looks like something that I have a book of; I haven&#039;t gone too far through that book, but I did enjoy what I&#039;ve done, sounds like I&#039;d enjoy it more as I do more.</description>
		<content:encoded><![CDATA[<p>Oh, cool?  Hmm, Googling, looks like something that I have a book of; I haven&#8217;t gone too far through that book, but I did enjoy what I&#8217;ve done, sounds like I&#8217;d enjoy it more as I do more.</p>
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		<title>Comment on slitherlink by Stuart Marks</title>
		<link>http://malvasiabianca.org/archives/2010/02/slitherlink/comment-page-1/#comment-121799</link>
		<dc:creator>Stuart Marks</dc:creator>
		<pubDate>Thu, 25 Feb 2010 06:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2866#comment-121799</guid>
		<description>I have to say the Nikoli folks come up with some really clever puzzles. I haven&#039;t played Slitherlink but there are many intriguing things about it. I shall try it.

One puzzle I&#039;ve been playing recently is Numbrix. This was apparently developed by Marilyn vos Savant and an instance appears weekly in the Parade supplement of many Sunday papers (e.g. SF Chronicle). I&#039;m sure you can find examples easily online. The premise is pretty simple, but in solving the puzzles I find that I have developed, and have to apply with pretty good variety, a bunch of different rules (theorems). I don&#039;t think I&#039;ve ever had to resort to a backtracking search. In many cases the next move is fairly non-obvious, though, which of course leads to the development of new theorems. It also helps that most puzzles are solvable in 5-10 minutes.

This is as opposed other number puzzles such as Sudoku, particular the Monster Sudoku (16x16, symbols 0-9A-F) that appears in the Pink section of the Sunday Chron. That gets tedious pretty quickly and really seems to be more of a test of endurance than anything else.</description>
		<content:encoded><![CDATA[<p>I have to say the Nikoli folks come up with some really clever puzzles. I haven&#8217;t played Slitherlink but there are many intriguing things about it. I shall try it.</p>
<p>One puzzle I&#8217;ve been playing recently is Numbrix. This was apparently developed by Marilyn vos Savant and an instance appears weekly in the Parade supplement of many Sunday papers (e.g. SF Chronicle). I&#8217;m sure you can find examples easily online. The premise is pretty simple, but in solving the puzzles I find that I have developed, and have to apply with pretty good variety, a bunch of different rules (theorems). I don&#8217;t think I&#8217;ve ever had to resort to a backtracking search. In many cases the next move is fairly non-obvious, though, which of course leads to the development of new theorems. It also helps that most puzzles are solvable in 5-10 minutes.</p>
<p>This is as opposed other number puzzles such as Sudoku, particular the Monster Sudoku (16&#215;16, symbols 0-9A-F) that appears in the Pink section of the Sunday Chron. That gets tedious pretty quickly and really seems to be more of a test of endurance than anything else.</p>
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		<title>Comment on slitherlink by dfan</title>
		<link>http://malvasiabianca.org/archives/2010/02/slitherlink/comment-page-1/#comment-121797</link>
		<dc:creator>dfan</dc:creator>
		<pubDate>Wed, 24 Feb 2010 15:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2866#comment-121797</guid>
		<description>Neat, I will give Slitherlink a try.  I haven&#039;t tried it before, but I&#039;m a huge Nurikabe fan.</description>
		<content:encoded><![CDATA[<p>Neat, I will give Slitherlink a try.  I haven&#8217;t tried it before, but I&#8217;m a huge Nurikabe fan.</p>
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		<title>Comment on small worlds by Paul</title>
		<link>http://malvasiabianca.org/archives/2010/02/small-worlds/comment-page-1/#comment-121788</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 19 Feb 2010 14:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2856#comment-121788</guid>
		<description>Good pixel art and great music. Thanks for the writeup, probably wouldn&#039;t have come across this or stuck with it past the initial shock at the large pixels (&quot;oh, we&#039;re copying Jason AGAIN!?!?&quot;).</description>
		<content:encoded><![CDATA[<p>Good pixel art and great music. Thanks for the writeup, probably wouldn&#8217;t have come across this or stuck with it past the initial shock at the large pixels (&#8220;oh, we&#8217;re copying Jason AGAIN!?!?&#8221;).</p>
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		<title>Comment on short games and spoilers by Scott Juster</title>
		<link>http://malvasiabianca.org/archives/2010/02/short-games-and-spoilers/comment-page-1/#comment-121785</link>
		<dc:creator>Scott Juster</dc:creator>
		<pubDate>Thu, 18 Feb 2010 04:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2848#comment-121785</guid>
		<description>This sounds like a great idea.  I&#039;m looking forward to it!</description>
		<content:encoded><![CDATA[<p>This sounds like a great idea.  I&#8217;m looking forward to it!</p>
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		<title>Comment on tax software recommendations? by Brian Carlton</title>
		<link>http://malvasiabianca.org/archives/2010/02/tax-software-recommendations/comment-page-1/#comment-121780</link>
		<dc:creator>Brian Carlton</dc:creator>
		<pubDate>Tue, 16 Feb 2010 15:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2834#comment-121780</guid>
		<description>TurboTax.  Whichever version handles schedule C for your options.</description>
		<content:encoded><![CDATA[<p>TurboTax.  Whichever version handles schedule C for your options.</p>
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		<title>Comment on tax software recommendations? by Ayse</title>
		<link>http://malvasiabianca.org/archives/2010/02/tax-software-recommendations/comment-page-1/#comment-121779</link>
		<dc:creator>Ayse</dc:creator>
		<pubDate>Tue, 16 Feb 2010 08:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2834#comment-121779</guid>
		<description>We use TurboTax.  I like the idea of having a backup of the software used rather than doing it on the web, in case I need to revisit the return for any reason.</description>
		<content:encoded><![CDATA[<p>We use TurboTax.  I like the idea of having a backup of the software used rather than doing it on the web, in case I need to revisit the return for any reason.</p>
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		<title>Comment on tax software recommendations? by David Carlton</title>
		<link>http://malvasiabianca.org/archives/2010/02/tax-software-recommendations/comment-page-1/#comment-121778</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Tue, 16 Feb 2010 05:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2834#comment-121778</guid>
		<description>Awesome, thanks!  I don&#039;t have too much in the way of non-trivial tax needs, but I did exercise options for the first time last year, and I don&#039;t know how much complexity that will add to matters...  (I sold them immediately, which will certainly help.)</description>
		<content:encoded><![CDATA[<p>Awesome, thanks!  I don&#8217;t have too much in the way of non-trivial tax needs, but I did exercise options for the first time last year, and I don&#8217;t know how much complexity that will add to matters&#8230;  (I sold them immediately, which will certainly help.)</p>
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		<title>Comment on tax software recommendations? by Dan Bruno</title>
		<link>http://malvasiabianca.org/archives/2010/02/tax-software-recommendations/comment-page-1/#comment-121777</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Tue, 16 Feb 2010 04:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2834#comment-121777</guid>
		<description>I used the web-based version of TurboTax last year and it was remarkably painless. However, I have no spouse/dependents/property/fishing boat income, so I can&#039;t comment on how robust it is for non-trivial tax needs.</description>
		<content:encoded><![CDATA[<p>I used the web-based version of TurboTax last year and it was remarkably painless. However, I have no spouse/dependents/property/fishing boat income, so I can&#8217;t comment on how robust it is for non-trivial tax needs.</p>
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		<title>Comment on yakuza 2 by David Carlton</title>
		<link>http://malvasiabianca.org/archives/2010/02/yakuza-2/comment-page-1/#comment-121775</link>
		<dc:creator>David Carlton</dc:creator>
		<pubDate>Sat, 13 Feb 2010 22:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2810#comment-121775</guid>
		<description>Glad to know I&#039;m not alone; I agree with pretty much everything you say above.

Yeah, I don&#039;t know how easy copies of Shenmue would be to track down; I&#039;m also a little worried that battery-backed memory may be starting to go dead now (Dreamcast VMUs), but maybe that&#039;s overblown.  So, with the current state of the VGC, it probably wouldn&#039;t be a good choice.  Then again, maybe that&#039;s a bug with the current state of the VGC; if a few Shenmue fans want to get together and play it, why shouldn&#039;t the VGC welcome them?</description>
		<content:encoded><![CDATA[<p>Glad to know I&#8217;m not alone; I agree with pretty much everything you say above.</p>
<p>Yeah, I don&#8217;t know how easy copies of Shenmue would be to track down; I&#8217;m also a little worried that battery-backed memory may be starting to go dead now (Dreamcast VMUs), but maybe that&#8217;s overblown.  So, with the current state of the VGC, it probably wouldn&#8217;t be a good choice.  Then again, maybe that&#8217;s a bug with the current state of the VGC; if a few Shenmue fans want to get together and play it, why shouldn&#8217;t the VGC welcome them?</p>
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		<title>Comment on yakuza 2 by Travis Megill</title>
		<link>http://malvasiabianca.org/archives/2010/02/yakuza-2/comment-page-1/#comment-121770</link>
		<dc:creator>Travis Megill</dc:creator>
		<pubDate>Wed, 10 Feb 2010 13:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2810#comment-121770</guid>
		<description>I&#039;d love to do a playthrough of Shenmue with the VGC, but I&#039;m not sure how easy it is to locate. I guess Shenmue 2 would be easier, since it&#039;s on Xbox and it&#039;s 360 compatible, but again, it may be hard to track down.

I&#039;m having some problems with Yakuza 2 as well. It does remind me a lot of Shenmue, but when it does, I&#039;m usually thinking, &quot;I should play Shenmue  again,&quot; because Yakuza just isn&#039;t cutting it. The biggest annoyance for me is the camera. It&#039;s confusing every time I walk a few yards and the camera shifts to a new fixed perspective and suddenly I have to switch directions on the analog stick to continue in the same direction.

Sometimes the objectives are unclear as well, so that stops any momentum I have built up in the story. I&#039;m also not a big fan of grinding for money to reach some arbitrary goal that lets me continue the story.

The thing Yakuza 2 is really missing, as a comparison to Shenmue, is the calendar system and the small things, like you mentioned. In Shenmue, I really enjoy the feeling that the world is doing its own thing around me, and if I wanted to, I could just stop and live a normal life, going to the store, working a job, etc. in that space. Yakuza 2 seems much more linear in that way. The world is there to lead me through the story, and though there are lots of optional sidequests and side activities, they don&#039;t fit together into a living place like Shenmue does.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to do a playthrough of Shenmue with the VGC, but I&#8217;m not sure how easy it is to locate. I guess Shenmue 2 would be easier, since it&#8217;s on Xbox and it&#8217;s 360 compatible, but again, it may be hard to track down.</p>
<p>I&#8217;m having some problems with Yakuza 2 as well. It does remind me a lot of Shenmue, but when it does, I&#8217;m usually thinking, &#8220;I should play Shenmue  again,&#8221; because Yakuza just isn&#8217;t cutting it. The biggest annoyance for me is the camera. It&#8217;s confusing every time I walk a few yards and the camera shifts to a new fixed perspective and suddenly I have to switch directions on the analog stick to continue in the same direction.</p>
<p>Sometimes the objectives are unclear as well, so that stops any momentum I have built up in the story. I&#8217;m also not a big fan of grinding for money to reach some arbitrary goal that lets me continue the story.</p>
<p>The thing Yakuza 2 is really missing, as a comparison to Shenmue, is the calendar system and the small things, like you mentioned. In Shenmue, I really enjoy the feeling that the world is doing its own thing around me, and if I wanted to, I could just stop and live a normal life, going to the store, working a job, etc. in that space. Yakuza 2 seems much more linear in that way. The world is there to lead me through the story, and though there are lots of optional sidequests and side activities, they don&#8217;t fit together into a living place like Shenmue does.</p>
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		<title>Comment on juvenile and adolescent games by Jorge Albor</title>
		<link>http://malvasiabianca.org/archives/2010/02/juvenile-and-adolescent-games/comment-page-1/#comment-121768</link>
		<dc:creator>Jorge Albor</dc:creator>
		<pubDate>Tue, 09 Feb 2010 04:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2780#comment-121768</guid>
		<description>I really liked this article. So much so that I had to respond on my own blog. (http://experiencepoints.blogspot.com/2010/02/in-pursuit-of-adolescent-genres.html) Thanks for the inspiration.</description>
		<content:encoded><![CDATA[<p>I really liked this article. So much so that I had to respond on my own blog. (<a href="http://experiencepoints.blogspot.com/2010/02/in-pursuit-of-adolescent-genres.html" rel="nofollow">http://experiencepoints.blogspot.com/2010/02/in-pursuit-of-adolescent-genres.html</a>) Thanks for the inspiration.</p>
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		<title>Comment on letter order in words by Eugene P. Neakok Jr</title>
		<link>http://malvasiabianca.org/archives/2008/12/letter-order-in-words/comment-page-1/#comment-121733</link>
		<dc:creator>Eugene P. Neakok Jr</dc:creator>
		<pubDate>Fri, 29 Jan 2010 18:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=1418#comment-121733</guid>
		<description>this is good for my phs. sci project</description>
		<content:encoded><![CDATA[<p>this is good for my phs. sci project</p>
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		<title>Comment on combat fatigue by Mory Buckman</title>
		<link>http://malvasiabianca.org/archives/2010/01/combat-fatigue/comment-page-1/#comment-121721</link>
		<dc:creator>Mory Buckman</dc:creator>
		<pubDate>Tue, 26 Jan 2010 17:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/?p=2754#comment-121721</guid>
		<description>I couldn&#039;t get into Bioshock because I found the world and the audio diaries fascinating but that seemed to be a minority of the experience, the majority being a standard and tedious FPS. So I agree with you here.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t get into Bioshock because I found the world and the audio diaries fascinating but that seemed to be a minority of the experience, the majority being a standard and tedious FPS. So I agree with you here.</p>
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		<title>Comment on that&#8217;s creepy by Pascal</title>
		<link>http://malvasiabianca.org/archives/2007/08/thats-creepy/comment-page-1/#comment-121693</link>
		<dc:creator>Pascal</dc:creator>
		<pubDate>Wed, 13 Jan 2010 15:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://malvasiabianca.org/archives/2007/08/thats-creepy/#comment-121693</guid>
		<description>Yep... Add me to the list. Complete invasion of privacy. Even if these people did add their address book to their profile&#039;s potential contacts, this stupid behavior should not impact me. This is supposed to be a professional network and it is using low level strategy to try to grow, including this type of freaking trick.

bye bye linkedin!</description>
		<content:encoded><![CDATA[<p>Yep&#8230; Add me to the list. Complete invasion of privacy. Even if these people did add their address book to their profile&#8217;s potential contacts, this stupid behavior should not impact me. This is supposed to be a professional network and it is using low level strategy to try to grow, including this type of freaking trick.</p>
<p>bye bye linkedin!</p>
]]></content:encoded>
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