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jetpack joyride

While I was on vacation, I decided to give Jetpack Joyride a try: the GDC talk on it was interesting enough, Miranda liked it, several people on my Twitter feed liked it, and the iPad was the main device I had with me to play games on. And: it was all right. I rather enjoyed […]

focused practice in tiny wings

Another way to look at what I was saying yesterday about Tiny Wings: the game says that your actions matter (even if those “actions” consist solely of deciding when to touch the screen!), that they’re worth focusing on and honing, and the game goes to quite some length to actively support you in that journey. […]

tiny wings

Some things that I found interesting about Tiny Wings: It’s a one-button game, using a mechanism that works well and that I haven’t seen before. Which makes me happy for the medium: if there’s valuable novelty there, there’s valuable novelty everywhere. It has a procedurally generated world, but each world persists for a day. (Rather […]

focused practice redux

Pro guitar mode in Rock Band 3 turns out to be totally fascinating: I’m still going through the songs on Easy, and I’m amazed at how much there is to learn and think about even on that setting. In particular, last weekend I decided that I would stop looking at my left hand while playing […]