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taking away bending

In the media I interact with, there’s a lot of killing. In games, it’s especially prominent, because killing is frequently used as a core mechanic for non-narrative reasons. (That’s not the only reason for the prominence of killing in games, of course: the desire of many games to appeal to an extremely skewed view of […]

lifelode, among others

I’ve been a Jo Walton fan for a while—all of her books are quite good, and Tooth and Claw is rather wonderful book if you’re a fan of Victorian novels and dragons—but Lifelode got to me in a way that none of her previous novels did. It’s a fantasy novel, and makes contact with many […]