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remastering rocksmith

Rocksmith put out a two quite substantial free patches at the end of last year. I’ve been playing Rocksmith significantly more since the patches, and in different (and better!) ways. As I said in that post, I’ve switched my practice from being primarily based on browsing (leafing through my favorites and playing whatever catches my […]

listening to music

My tastes in music delivery mechanisms are conservative. My music listening habits were established at a time when music sharing meant passing around cassette tapes, and I was straightlaced enough to not even do much of that; CDs appeared when I started having enough money to buy albums, and I stuck with that for close […]

tweaks i’d like in rocksmith 2017

I’ve been playing Rocksmith 2014 ever since it came out a year and a half ago, and I was playing its predecessor for a year before that; so obviously I like the game and the series a lot, and I imagine that I’ll still be playing it two and a half years from now. Or […]

rocksmith 2014 second impressions

It’s been a couple of months since my first impressions of Rocksmith 2014, so time for some second impressions. First, my overall feeling about the game: my current feeling is that it’s a great game, and potentially an important one. Not necessarily important as a game so much: what I like about it so much […]

love hurts

Just to preempt confusion: this blog post is about the song Love Hurts (by Incubus), as experienced through Rocksmith, it is not about any non-musical personal experience! So, if you’re a friend of mine, no need to worry: I won’t take a stand on to what extent love can be a painful experience, but I […]

rocksmith 2014 first impressions

I’ve had a weekend with Rocksmith 2014 now; and my initial take is that it’s subtly better than its predecessor in a few interesting ways. I spent most of my time in the original game going through the Events that it gives you: a collection of songs each of which has a target score, so […]

rocksmith

In the past, my habit has been to only write my main post about a game when I stop playing it. That makes sense for the vast majority of games that I play; but for games that I play for month after month, that I would play in perpetuity if a sequel wasn’t released, that […]

pro bending

My guitar playing—my relationship to/with my guitar, really—has continued to change over the last few months. A lot of that is a steady drip of improvement, but my feelings towards bending strings have been a bit more of a state change. Bending strings was probably the most significant technique that Rock Band 3 didn’t model […]

rock band 3

This is going to a hard post to write. Normally, I play a game, finish it, and write about it here; but I’ve been playing Rock Band 3 for more than two years, and I’ve been playing one game in the series or another constantly since the first game came out back in 2007. So […]

taking stock of time

Every so often, I get somewhat dissatisfied with an aspect of how I’m spending my time; these days, it generally involves rethinking the way small actions fill time. I’m in the middle of one of those periods right now; it was kicked off by me running into a thought-provoking article about (temporarily) quitting Twitter right […]

games and guitar learning

I’ve been playing Rock Band in whatever its current incarnation is pretty much every weekend since the first iteration of the series came out. At first, I liked playing fake plastic guitars and was curious about drums (and, to a lesser extent, singing), and I enjoyed having people with good musical taste select songs for […]

the voice

I have not been playing a lot of games recently. Part of this is that my weekend video game time is almost entirely taken up with Rock Band 3 and Rocksmith; part of it is that we’re watching more movies than we used to and we’re going through Deep Space 9 as well; part is […]