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more on blue prince

In my previous post on Blue Prince, I talked a little about how it was both a roguelike and a puzzle game, how it was an odd example of both, but that they nonetheless managed to work together. And I wanted to say a little bit more about that now that it’s been bouncing around […]

blue prince

Blue Prince is kind of amazing? There’s this roguelike structure, but you’re not trying to gain anything approaching mastery over a single run: sure, you get better at choosing rooms in ways that make your individual runs last longer, but for a long time you’ll fail for reasons that are beyond your control. And there’s […]