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system shock

I first played System Shock right when it was released: a friend of mine who worked at Looking Glass gave me a copy. And it’s apparently lodged itself in my brain—over the summer, I wandered across some footage of the game, and it all came back, almost two decades later. So I figured I should […]

an apple-focused personal history of computing

When Steve Jobs died, I felt I should write about him. Probably about Apple, really: I don’t know anything about Jobs, but Apple (the company and its products) occupies a surprising amount of my psychic space. It took me quite some time to get around to writing the post, however; and, when I started typing, […]

saving, ethics, and the slog

There’s been a lot of discussion recently about choices in games, and the effect that game save mechanisms have on the ethical impact of those choices. I won’t even attempt to link to the vast majority of the conversation, but two contributions (both involving Nels Anderson) particularly struck me today: slides for a talk by […]

half-life 2

I managed to avoid playing any of the Half-Life games in the past: I’ve been almost exclusively a console gamer since 1998, and the few computer games I’ve played since then are ones that can be played with a touchpad (my hands and mice really don’t get along), which pretty much means that PC FPSes […]

i do not like first-person shooters

I used to like first-person shooters – in the distant past, I seem to recall having enjoyed Doom, Marathon, System Shock, Dark Forces, and GoldenEye, for example. The last few times I’ve played FPS’s, though, they really haven’t done much for me. I’m not sure why the big change – part is probably that I […]