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margaret robertson on (no) story

One of the most interesting of the talks I attended at this year’s GDC was Margeret Robertson’ talk Stop Wasting My Time and Your Money: Why Your Game Doesn’t Need a Story to be a Hit. Unfortunately, I didn’t take any notes while listening to it, so my summary at the time was exceedingly sparse. […]

no more heroes

I wasn’t sure what to expect when I started playing No More Heroes. I was astonished by Suda 51’s previous game, Killer 7, but I didn’t really expect more of the same: for one thing, my brain isn’t imaginative enough to contemplate what more of Killer 7 would be like, and also the reviews had […]

deus ex: final thoughts

We’ve finished the VGC playthrough of Deus Ex; what did I learn from the experience? Well, one thing that I learned is that a lot of people have a lot more to say about the narrative and world of the game than I do. Which made reading through the discussion a lot of fun! And […]

n’gai, publicity, older games

The latest Brainy Gamer podcast is up, and it’s an interview with N’Gai Croal. The whole thing’s great, go listen to it, but in particular one thing that he talked about is something that’s been on my mind: the way that enthusiast press coverage of videogames is heavily weighted towards the preview period. I’ve talked […]

what is a narrative game?

In response to my earlier post on puzzles in narrative games, a couple of the commenters noted that contrasting the puzzles in Professor Layton with those in Grim Fandango isn’t fair, because the puzzles in the former game aren’t integrated into the game world in the the same way as puzzles in the latter one […]

gordan frohman

I’m very glad I ran into this right after finishing Half-Life 2.

alive games

I’m rereading The Phenomenon of Life, by Christopher Alexander, in preparation for reading the other books in the series. And, again, I’m blown away by it: if the book contained nothing but the pictures in it, it would be worth it. But, of course, there’s a lot more to the book than pretty (beautiful, profound) […]

half-life 2

I managed to avoid playing any of the Half-Life games in the past: I’ve been almost exclusively a console gamer since 1998, and the few computer games I’ve played since then are ones that can be played with a touchpad (my hands and mice really don’t get along), which pretty much means that PC FPSes […]