One of the better talks I went to at the first GDC I attended was by Randy Smith, so I was curious about the studio he co-founded. Unfortunately, their first game didn’t grab me; their second game, Waking Mars, sounded like it might have mechanics that were a bit more to my taste, so while […]
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spider: bryce manor hd
I was impressed enough by Randy Smith’s GDC 2009 talk “Helping Your Players Feel Smart: Puzzles as User Interface” that I’ve made a point to go to his talks the last two years as well; and I quite liked his 2010 talk “Increasing Our Reach: Designing to Grab and Retain Players” as well. Because of […]