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lies of p and dave the diver

Two more games this time that I started but didn’t finish; both played because of VGHVI discussions, both pleasant games that I might have finished in other circumstances, but also both games that wouldn’t have been at the top of my list otherwise and where that placement in my list was correct.   Lies of […]

frostpunk

Earlier this year, we had a VGHVI discussion of Against the Storm. That game is Windows-only, so I couldn’t play it, but the discussion and a let’s play that I watched got me thinking that I probably would enjoy playing Against the Storm if it were available on console. And, during that discussion, Frostpunk came […]

the legend of zelda: tears of the kingdom

I was surprisingly nonplussed by The Legend of Zelda: Tears of the Kingdom while going through the tutorial island. The first tutorial shrine was fine; it gave me a power that let me move stuff around, which seemed useful enough, and to stick things together, which sounded fine as long as I wasn’t constantly having […]

returning to kittens game

Earlier this year, I played Crank and The Barnacle Goose Experiment. And, as I noted at the time: Ultimately, I think the lesson here is that what I really want is more Kittens Game. So I dived back into Kittens Game. And, you know what: it’s an amazingly good game. You can see the spreadsheet […]

powerwash simulator, bastion, and venba

Some notes on games I spent a few hours on recently:   I heard a surprising number of mentions of PowerWash Simulator on the Waypoint podcast, as a chill relaxing game, and it was available on Game Pass, so I figured I’d give it a try. Or at least my memory is that it was […]

the case of the golden idol

I don’t have anything deep to say about The Case of the Golden Idol, but it’s a very good game. It’s a puzzle game where each puzzle involves figuring out a murder, both who did it and the context behind the murder; each murder has you presented with some scenes that you can navigate through […]

updating my hoa’s ccrs

I’ve been on the board of the HOA of the townhouse complex that I live in for the last three years; and we just passed a new set of governing documents. And there was enough going on there that I figure I might as well write down some notes on it.   When we first […]

notes on three games

Some notes on games I’ve played recently where I don’t have enough to say to fill up a full blog post: Tokyo Mirage Sessions ♯FE A few months back, I was in the mood to play something joyful. And I knew that I’d be going on a trip soon, which argued for that game being […]

vampire survivors

(If you really want to go in blind, don’t read this post, just play the game; it’s quite good! But I want to talk in some detail about how the mechanics of Vampire Survivors unfold because I found that unfolding process to be surprisingly interesting.)   I’m quite impressed with the way Vampire Survivors is […]

pentiment

(If you’re super sensitive to spoilers, there are some mechanical spoilers in this post. Nothing you won’t hear in many podcasts discussing the game, but I figured I should warn people just in case.) Pentiment is an unusual game. Which is, I suppose, obvious: it’s a game about life and murder in a small medieval […]

yakuza 4

When playing Yakuza games, I’d started to wonder how they’d keep the series going both from a narrative point of view and a mechanical point of view. Kiryu was trying to stay out of the Tojo Clan, but something would come up that would threaten the entire clan that only Kiryu could deal with, so […]

crank and the barnacle goose experiment

I saw a bunch of people positively mentioning The Barnacle Goose Experiment on Twitter at the end of last year, so I gave it a try. I ran into a game breaking bug, so I stopped playing while waiting for that bug to be fixed; but playing it did remind me that I like clicker […]

norco

I wish I had more to say about NORCO. I could blame that on me being almost three months behind on my blogging but, honestly, it isn’t that: I just don’t usually have that much to say about games if I can’t find a mechanical hook as an entry point. And, mechanically, NORCO is a […]

marvel snap

I don’t have a lot to say about Marvel Snap. It’s well done; it’s got an honest monetization strategy, where money gives you cosmetic stuff and unlocks the possibility to earn some cards in the current season. (And that earning is done in a deterministic way, it’s not a random draw.) Or at least that’s […]

bayonetta

I more or less ignored Bayonetta when it first came out. It seemed like it was all about superfluous sexualization: lots of ogling of body parts, special moves that removes the protagonist’s clothes because apparenly her clothes are made out of her hair and of course how could a special move not involve spinning your […]

return to monkey island

I never played any of the original Monkey Island games. I played lots of text adventures growing up, but I wasn’t playing games much during the heyday of graphical adventures, and so I basically missed that entire side of the genre. Over the years since then, though, I’ve heard people I respect bring up the […]

i was a teenage exocolonist

I’m definitely glad to have played I Was a Teenage Exocolonist, but I don’t have a ton of big things to say about it? We’ll see how this post turns out, maybe I’ll discover something by the end. (Update: the more I typed, the more impressed I was with the game.) It’s a narrative game, […]

tales of arise

A few months back, I was looking for a game to play to take me out of a gaming funk. I ended up playing NEO TWEWY; and, in fact, playing it did make me happy. Which surprised me a bit: there’s a part of me that expects JRPGs to be some combination of too much […]

tunic and stray

I’m behind in my blogging, so I’m going to cover Tunic and Stray in a single post. Because I have the same thing to say about both games: each of them starts from a conceit that is compelling enough for me to have been drawn into the game, but neither of them manages to expand […]

dicey dungeons

Dicey Dungeons first caught my eye because it was a Terry Cavanagh game; ever since he released Super Hexagon, he’s been somebody whose work I am curious about. Though, to be sure, Dicey Dungeons seemed quite different from Super Hexagon! It’s clearly dice-focused; and the game blurb says that it’s a deckbuilding roguelike. All of […]