Sadly, I do not find either variant of Noby Noby Boy to be one of the most wonderful games of all time. I found the PS3 version strangely soothing, but I haven’t felt any pull to return to it. And the iPhone version didn’t manage that: you have a small screen with bad controls to stretch things (though the controls did improve once I discovered tapping to stick things), and with the addition of badly-done music library listening and clock watching modes. Some of the items that you can play with were worth a minute of fiddling; some weren’t.
On to Game Dev Story.
This post has not been revised since publication.