I can’t say that I understood Starbloom. It’s nice enough to look at and to listen to; there’s a bit of gameplay there, but that gameplay didn’t grab me in terms of the game’s explicit goals. (Either in thinking about how to approach those goals or in the mechanics of carrying out that approach.) Which maybe means that I should think about Starbloom as a toy, with implicit goals (make the music sound how you would like it to?), but I couldn’t find a way to approach it in that direction that worked for me.
I dunno. Probably I’m missing something; but probably it’s also just not for me.
This post has not been revised since publication.