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Archives for October, 2014

is it time to upgrade consoles?

When the new consoles came out, I had zero interest in getting one: I hadn’t been playing AAA games much, and nothing on the new consoles caught my eye at all. And that continued for quite a long time: until I started playing Tomb Raider a few weeks ago, I hadn’t played a newish console […]

interviews and whiteboard coding

I talked with a friend of mine at Agile Open California a couple of weeks ago who was bemused by an interview he’d had recently: the company had asked him to do a programming exercise in advance, which he enjoyed and was looking forward to talking about with them during the in-person portion of the […]

trying to make sense of the apple watch

Apple showed off the Apple Watch last month; they were the first company to really figure out smartphones, they were the first company to really figure out tablets, so are they going to do the same with smart watches? And, if so, what does that mean? We’re obviously quite some distance away from knowing the […]

desert golfing

I really don’t know what to make of Desert Golfing. I spent a while playing it, it has the sort of “one more level” feel that games based on micro levels lend themselves to. But the levels veered around so much: most are straightforward, a few require frustrating repetition, and there’s just not that much […]

the xp practices

Probably the most important hour I spent while I was transitioning out of teaching and into programming was spent attending a talk on extreme programming. Ever since then, the XP approach has been my default way of thinking about how to produce software; I’ve never been on a team doing XP, but I’ve dived headfirst […]