I really don’t know what to make of Desert Golfing. I spent a while playing it, it has the sort of “one more level” feel that games based on micro levels lend themselves to. But the levels veered around so much: most are straightforward, a few require frustrating repetition, and there’s just not that much in the middle. Those ones in the middle weren’t absent, to be sure, and there was also a learning curve around minimizing the chances of bad outcomes, but still: not super rewarding.
And then there were surprises. The biggest of them, of course, is the permadeath levels coming out of a random number generator; but there was also the occasional level decorations that showed up, the gaps that started appearing, the bizarre leaderboard appearance.
I dunno. There’s something interesting there, and I’m happy enough to have played through 1945 holes. But it’s time to find something else (or return to an old friend) to fill in the gaps.
- October 14, 2014 @ 20:37:18 [Current Revision] by David Carlton
- October 14, 2014 @ 20:37:18 by David Carlton