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quartet

Just to get a disclaimer out of the way: a friend of mine was the primary game designer / writer on Quartet, so I’m definitely not an unbiased player of the game.   Quartet is a game made by a bunch of SNES-era JRPG geeks. Which isn’t a genre that I actually have much experience […]

oddworld: abe’s oddysee

As our third game, the Vintage Game Club chose Oddworld: Abe’s Oddysee. Which has the distinction of being the most actively annoying game that I’ve played in several years. For one thing, it’s a really difficult game: it’s not unusual to find areas that you’ll have to play through dozens of times before succeeding, and […]

puzzles in narrative games

Over in the Vintage Game Club forum, Michael posted an interesting question, “Do modern gamers still want puzzles?”: I’m working on a blog post focused on this, but I wonder if puzzles in narrative games are a relic of a bygone era of gaming – or are they a necessary ludic element? Has shooting replaced […]