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empires & allies

I’ve been playing Zynga’s latest, Empires & Allies, since it was released, and I’m still trying to figure out what I think about it. My initial impression of it was a lot like CityVille: clearly well done, taking lessons from their prior games (and from others’ games, of course), and adding a couple of new […]

2010 in guided construction games

At the start of 2010, FarmVille was everywhere; at the end of 2010, Minecraft dominated the conversation. The discussion of those two games, at least on the sites I frequent, had a very different tone; I believe, however, that much of those games’ successes stem from the same source, namely their strengths as guided construction […]

standpoints, lists, and selection

One of the side effects of attending GDC last week was that I spent a lot of time in my car; not my favorite place, but at least I got to catch up with podcasts. In particular, I’m glad that I had time to listen to the three part Critical Distance “2010 in Review” podcast: […]

gdc 2011: tuesday

City of Wonder: Postmortem Humanities Unlocked: The Value of Liberal Arts for Your Game Design Program We Don’t Need No Stinkin’ Badges: How to Re-invent Reality Without Gamification Intuition vs Metrics: How Social Game Design Has Evolved Rapid-Fire Indies 10:00am–11:00am: “City of Wonder: Postmortem”, by Troy Whitlock and Scott Jon Siegel Actually, only Scott spoke, […]