Hmm, been a while since I’ve done one of these; sorry about the length…
- Visualizing the Python commit history.
- Leadership, responsibility, and sausage.
- Solving sudoku games via package management.
- Japan, computers, appliances. (Via Niels ‘t Hooft.)
- Breakpoints as a checklist.
- Programmers, insecurity, source control.
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I linked to a movie of strandbeests (amazing wind-powered sculptures that walk along beaches) before; the creator has done a TED talk with more background.
(Via Giles Bowkett.)
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(Via Drawn!)
- This year’s rice paddy art.
- I am a sucker for dialogues; having them be about the video game business is even better.
- Minus, a thoroughly delightful webcomic. I should go through them all again… (Via Dan Bruno.)
- I laughed out loud at the second menu. These ones are amusing, too.
- Abandoned cities. Provides some interesting context for the second part of Shenmue II. (Insert obligitory lament on the nonexistence of Shenmue III…)
- Transcriptions and discussion of Zelda (specifically Ocarina) music.
- How adding tools for user-generated content can significantly shorten the developers’ content-generation time. Constant refactoring, taken up a level.
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Pachelbel’s Canon and Korean breakdancers. And now I know what a gayageum is…
(Via How the World Works, which also has several other nice renditions.)
- Brecht and MGS2.
Post Revisions:
This post has not been revised since publication.
I checked the fansites for months looking for news of Shenmue III. It’s the only game cancellation I remember being disappointed about.
9/6/2008 @ 5:39 pm