For its seventh game, the Vintage Game Club chose The Legend of Zelda: Majora’s Mask. Which I was really excited about: aside from being a Zelda fan in general, I was curious to see if my memory of the sidequests held up. (Margaret Robinson’s GDC talk was an influence here.) The short answer: yes and […]
Archives for October, 2009
monads, anyone?
Early in the summer I started going through Real World Haskell; unfortunately, conferences and job changes and other programming side projects kept me busy enough that I stopped reading it after a few chapters. That’s calmed down now; and, conveniently, a friend of mine got a copy recently and some others also expressed interest in […]
random links: october 27, 2009
I’m kind of thinking I’m not doing nearly enough to minimize waste. (Via @littleidea.) Playing a bigger game. (Via @DianaOfPortland.) Luck as a skill. (Via @superkiy.) A good list of tech blogs. This round’s Pink Tentacle link is an anatomy of folk monsters. Magnetic Ink: (Via Dubious Quality.) And on (rather than just from) Dubious […]
the beatles, rock band, and genre
In a recent podcast, Justin Keverne talked about how it was odd that we define genre in video games almost exclusively in terms of what you do, whereas in other media genre is linked more with the themes that are under consideration in the works. I’m still not sure what I think about this (and, […]
random links: october 7, 2009
Sorry for the delay between posts; Miranda asked recently if she could watch Haibane Renmei (which I highly recommend), so we’ve spent many of our recent evenings going through that. And I don’t have a real post now, either, but I’ll at least give a link round-up. (Besides, the Zork walkthrough is much more awesome […]