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Archives for July, 2013

depression quest

I haven’t been following the Twine scene too closely: in my experience, Twine games generally feel like hypertext, and hypertext isn’t something that I’m particularly interested in. Porpentine’s work is distinctive enough to make me take notice, but even her work isn’t entirely to my taste, though I’m leaning towards a belief that that’s more […]

playing pc games on the tv

I recently watched a video about the System Shock and BioShock games, and I was surprised how nostalgic the System Shock footage made me. I’d been tentatively thinking that I should play through the entire BioShock series (I’ve only played through the first game in the series), but now I’m thinking I should start off […]

earning, spending, and saving

I’ve been thinking about earning, spending, and saving money more than normal recently. Part of this is getting older in a young person’s industry while having my employment be more contingent than normal over the last year; part of it is the lure of riches that the startup dream dangles in front of you; part […]

dead blogs

Like many other people, I switched to Feedly as my Google Reader replacement. The import worked well; as part of that process, in the “Uncategorized” category, I found dozens of blogs that hadn’t published for years. I removed most of those subscriptions, but some of them I couldn’t bring myself to get rid of: And […]

proteus

I wish I’d written about Proteus soon after playing it: it’s an amazing game, different in significant ways from almost every other game I’ve played, and while I don’t think I’d managed to come up with too many coherent thoughts articulating what I had to say, I suspect I had more at the time than […]

slack and overwork

I really have fallen off of my blogging rhythm ever since getting back from vacation: the trip left me somewhat sleep-deprived, somewhat frazzled, and with a sequence of small “I finished a game” posts that I felt that I had to get out of the way. That combined to get me out of sync; I’ve […]