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Archives for November, 2013

system shock

I first played System Shock right when it was released: a friend of mine who worked at Looking Glass gave me a copy. And it’s apparently lodged itself in my brain—over the summer, I wandered across some footage of the game, and it all came back, almost two decades later. So I figured I should […]

naya’s quest

I don’t normally write about Flash games, but Naya’s Quest (here’s the direct link) seem substantial enough to qualify. Plus, it’s by Terry Cavanagh. Not that I have much to say about it. It’s a puzzle game, with a pretty interesting idea: that if you do 3-D tiles with the right fixed perspective, then tiles […]

love hurts

Just to preempt confusion: this blog post is about the song Love Hurts (by Incubus), as experienced through Rocksmith, it is not about any non-musical personal experience! So, if you’re a friend of mine, no need to worry: I won’t take a stand on to what extent love can be a painful experience, but I […]

digital: a love story

I wish I hadn’t waited a month after finishing Digital: A Love Story before writing about it: I don’t think I had a lot to say about it when I finished it, but I had something to say about it then, or at least I had something to say in/after the VGHVI Symposium on the […]

puzzling interfaces

I was looking recently to see if Nikoli had put out any more iOS versions of their puzzles; they hadn’t, but I saw several apps from Conceptis, and I have a lot of respect for them as well. So I downloaded a bunch of those and started giving them a try. Which I’m very glad […]