In Episode 34 of the Exponent podcast, Ben Thompson talked about the process of starting his blog and turning it into a substantial business. (The discussion starts around 18 minutes in.) It’s an interesting counterpoint to all of the recent discussions of how to turn video game criticism blogging into a business: so many people have started patreons, and there are a fair number of magazines trying to make a go at games criticism.
Ben’s major point is: it’s great to do what you love and are good at, but if you want to make a business, it’s extremely important to check your hypothesis that there’s a market out there willing to pay money for what you’re selling, and to modify your plan accordingly. This is not a model that most game criticism patreons seem to be following (though there are exceptions); in fact, the word “selling” doesn’t even apply to any of the game criticism website patreons that I’m aware of (though it does apply to several of the magazines), because the works produced under the patreon are available for free! (Thompson, in contrast, writes one freely available post and four paywalled posts a week; he also has a members-only discussion forums.) Instead, it’s people who want to write about games, who are generally quite good at writing about games, and who seem to be setting up the patreon as a tip jar in hopes that a bit of windfall profits will come out of that.
Nothing wrong with tip jars, of course; I would be interested in seeing somebody really make a go at making a business out of games criticism, but I certainly don’t have any great ideas for how a business would come out of a games criticism website. And my understanding is that, when placed next to freelance income, the amounts involved can make a difference. A patronage model has interesting overtones, of course, but so does a capitalist model.
What this actually reminds me of as much as anything is academia. Colleges are a sort of patronage model writ large: find people who are good about thinking about some subject, let them spend time thinking about it, and hope that something good will come to society as a whole. It’s not as simple as that, of course: professors teach, which puts some sort of floor on the value that society will receive from professors; peer review and tenure give some measure of quality check; and grants can either give more texture to the patronage or introduce more capitalism into the model, for better or for worse. But still, ultimately: at its best, academia finds people who have an interesting way of thinking about a subject, and hopes something good will come out of them following their interests beyond what the marketplace would be willing to pay for.
So: games criticism patreons are a broadening of academia? In part, maybe. But I do wish we could broaden this further: I don’t believe that academia does a great job of picking winners, and I also don’t believe that patreon does. Really, I just wish that we had a guaranteed minimum income: aside from the other problems that that would help with, it would give a little more space for situations like this. There are lots of people out there good at lots of different things, and who could get even better with more breathing room to try out ideas; capitalism is one way to help figure out where value will come from, but I’d like to see a wider range of experiments out there.
Post Revisions:
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I’m uncomfortable with the associations between games criticism patreons and academia. Mostly because I think, like you mentioned, there is an undercurrent of capitalism in both; no matter how “free” the work is, it is still based in what people are willing to pay for, and that is always directly a function of market forces on some level.
Still, when it comes to games criticism patreons in particular, I am often of two minds about it. Sure, on the one hand, I agree that giving people money to fund their on-going work is important, should be appreciated, and having platforms directly support that is fantastic. On the other hand, and writing exclusively from my own experiences funding people, the question of “worth” or “how much they deserve money” come up way too often for my comfort.
In the few patreons I’ve supported in the past, I would inevitably stop once I discovered they were promised more money than I was making at the time. (In a couple of cases, the promised amount to them was double to triple what I was making at the time, which meant even with half-funding, they would be making more than me.) My thoughts, which have occurred more than a few times now, were always “Why should I give to this person when I’m struggling too? Do they deserve my money more than I do?”
Of course, I’m not the only one thinking that. It’s the constant (as far as I can tell) undercurrent to many Twitter conversations I’ve seen, too. Someone will announce they are using patreon funding and at least a handful of people will question why they are doing that — how much they “deserve” the funding they are asking for, and why people should support them.
I’m not sure I’ve seen a diversity of answers beyond “I’m struggling,” “cost of living issues,” and “writers should be paid.” All of which, unfortunately, fall back to questions of deserving money. (I’m not writing these are invalid by any means, but occur frequent enough in games criticism for me to collect them.)
Part of me wonders, then, if we are just observing a(nother) shift in games criticism as the market forces change. Major magazines (and websites) have been dying off, and as a result paying gigs are hard to find. There are no easy answers, of course, but I’m not sold — pun intended — that patreon is the sole solution to this issue.
5/11/2015 @ 7:18 am
Yeah – I don’t like the idea of deserving either, and as to “writers should be paid”: somebody has to do the payment, which either means that there has to be people paying to buy it, or enough of an audience for advertising, or people willing to donate, or some sort of institutional support. And I don’t have any reason to believe that the first two means will work for games criticism.
That’s why I like the idea of a guaranteed minimum income: it sidesteps the whole question of deserving.
5/11/2015 @ 8:39 pm