I’ve come slowly to the whole ad-blocker debate: all things being equal, I’m not an active fan of ads, but I accept them as a possible way for writers to get paid, and most of the time they’re not that bad. Sometimes, they do cross the line for me—I really don’t like the “around the […]
Archives for September, 2015
ipad indecision
My iPad has been slow this year: it’s the first retina iPad model, which is three and a half years old, so no surprise that it’s showing its age. So, before this year’s event, I was sure I’d be ordering a new iPad; I was hoping it would do something interesting with force touch (maybe […]
infinite loop
One of my coworkers introduced me to Infinite Loop, and it’s a pretty interesting game. At its core, it’s a puzzle game that would be completely at home among Nikoli’s or Conceptis’s puzzles, but it’s one that is much more at home on an electronic device than on pencil and paper. I was going to […]
ascension: dawn of champions
I don’t have much to say about the latest Ascension expansion, Ascension: Dawn of Champions. The new mechanism never super grabbed me, and when I had spare moments, I was more likely to play Alphabear; I ended up not even giving the multiplayer a try. (Though, incidentally, Miranda and I have started playing the original […]
returning to blast corps
I had a lot of fun playing Rare games in the Nintendo 64 era, so I was really glad to have the Rare Replay anthology appear. Of course, a lot of Rare’s games are well-designed examples of genres that are now familiar to us; but there’s also Blast Corps. I still haven’t seen anything like […]
thinking about getting better at netrunner
I play Netrunner at lunch several times a week, I go to a tournament once a month, and neither of those are stopping any time soon; it’s a fun and interesting game. And I like getting better at the game (or at least I would like to get better at it, it’s not clear that […]
games, prices, value, and uncertainty
Earlier this summer, I talked about the Shenmue 3 Kickstarter; I wanted to expand on my approach to questions like that. In general, the price of a game (or of any product!) will be somewhere between how much it costs to develop, produce, and sell the product, and how much value people get from the […]