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Archives for November, 2015

returning to okami

What a game Okami is. I loved it when I first played it, though in recent years, I’d started to wonder: maybe that game went on a little long, maybe I was thinking about it through rose-colored memories? As it turns out: yeah, sure, the game does go on a little long, but wow what […]

spl-t

I can’t think of another puzzle game like SPL-T: it’s deterministic, but it nonetheless has the “responding to random circumstances” feel of a game like Tetris or Drop 7. That was especially the feel for the first week or so when I was playing the game, when I didn’t realize how the drops work. When […]

read my linkblog!

A periodic reminder: this isn’t my only blog: I also have a linkblog, http://links.malvasiabianca.org. I cap posts there at four a day (unless I mess up), and most days there aren’t that many posts. Heck, probably most days I don’t post anything there, though I certainly post there more often than here! And then there’s […]

clapping music

There’s a game out now that has you play through Steve Reich’s composition Clapping Music. Pleasant to play through: it took me a couple of tries to figure out what they were asking for, but once I got the feel for it, I enjoyed the music, and I got a lot more out of the […]

more on small business models

Some items feeding into each other that I ran across last Friday:   StartUp episode #16: The Secret Formula In the first season of StartUp, one of the possible routes that they considered taking is the traditional VC strategy of getting a large audience by making lots of stuff, trying to build a large and […]

attention, joy, connection, and life

I reread The Nature of Order this summer and fall, and I’ve already talked about how the second volume, The Process of Creating Life, has a lot to teach me about to teach me about writing software. The final volume, The Luminous Ground, is more fundamental, more basic, in a mystical way. It’s explicit about […]