When listening to video game podcasts talking about the Xbox One X, they were generally disappointed because they didn’t see where the console fit in: there aren’t any games exclusive to the Xbox One X, and people who really want the best graphics will play games on PC, so who is going to buy it? […]
Archives for December, 2017
nuclear war
After Trump won the election, I was worried that the United States might actually slide into fascism. It’s a little over a year later, and, honestly, I’m still worried about that, but now I have a new worry: that we might have a nuclear war, with both North Korea and the United States launching successful […]
nier: automata
There was a part a few hours into Nier: Automata where I got actively angry at the game. I was going through the desert, the robots were telling us not to hurt them, and 9S was telling me to ignore what the robots were saying: they were just repeating words without any meaning behind them. […]
best practices
A quote from Anil Dash’s article about Fog Creek’s new project management tool, Manuscript: Be opinionated: Manuscript has a strong point of view about what makes for good software, building in best practices like assigning each case to a single person. That means you spend less time in meetings where people are pointing fingers at […]
layton’s mystery journey and whackamon
Layton’s Mystery Journey was actively disappointing. Following Layton’s daughter was a nice enough change of pace, I suppose, and the series is a good fit for the iPad; but the game didn’t have soul, and the puzzles weren’t enough for me. For example, you start off by meeting a dog who tries to hire you […]
post-systematic flexibility
David Chapman has, among other things, been writing about modes of approaching meaning, in a way that’s informed by Robert Kegan’s developmental psychology. He’s written a summary of this recently on one of his blogs, and he discusses it frequently on Meaningness (see e.g. this post and posts it links to), but I thought he […]
paperclips
I guess I played Paperclips enough that I should write about it here? Or rather I spent enough time watching it in my browser, or I spent enough time being distracted by it, or something. Paperclips isn’t the first cookie clicker I’ve played, but it’s the one I’ve played the most; I think it’s the […]