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Archives for December, 2017

console upgrade cycles

When listening to video game podcasts talking about the Xbox One X, they were generally disappointed because they didn’t see where the console fit in: there aren’t any games exclusive to the Xbox One X, and people who really want the best graphics will play games on PC, so who is going to buy it? […]

nuclear war

After Trump won the election, I was worried that the United States might actually slide into fascism. It’s a little over a year later, and, honestly, I’m still worried about that, but now I have a new worry: that we might have a nuclear war, with both North Korea and the United States launching successful […]

nier: automata

There was a part a few hours into Nier: Automata where I got actively angry at the game. I was going through the desert, the robots were telling us not to hurt them, and 9S was telling me to ignore what the robots were saying: they were just repeating words without any meaning behind them. […]

best practices

A quote from Anil Dash’s article about Fog Creek’s new project management tool, Manuscript: Be opinionated: Manuscript has a strong point of view about what makes for good software, building in best practices like assigning each case to a single person. That means you spend less time in meetings where people are pointing fingers at […]

layton’s mystery journey and whackamon

Layton’s Mystery Journey was actively disappointing. Following Layton’s daughter was a nice enough change of pace, I suppose, and the series is a good fit for the iPad; but the game didn’t have soul, and the puzzles weren’t enough for me. For example, you start off by meeting a dog who tries to hire you […]

post-systematic flexibility

David Chapman has, among other things, been writing about modes of approaching meaning, in a way that’s informed by Robert Kegan’s developmental psychology. He’s written a summary of this recently on one of his blogs, and he discusses it frequently on Meaningness (see e.g. this post and posts it links to), but I thought he […]

paperclips

I guess I played Paperclips enough that I should write about it here? Or rather I spent enough time watching it in my browser, or I spent enough time being distracted by it, or something. Paperclips isn’t the first cookie clicker I’ve played, but it’s the one I’ve played the most; I think it’s the […]