My notes from the talks that I went to on Friday at GDC:
9:00am: Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band. Which began with the question: what do you do about the fact that everybody wants to have input into the design of your game? If a designer has tight [...]
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gdc 2009: friday
adventure games and me
I’m very glad that Michael suggested Grim Fandango as the introductory game for the Vintage Game Club, because adventure games and I go way back. I can’t remember the exact sequence of events, but I’m fairly sure that I was aware of the Colossal Cave adventure before we even owned a computer: I think [...]
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