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Archives for April, 2014

threes!

Threes! is both adorable and, I suspect, pretty good. A similar sort of combining mechanism to Triple Town, but with shorter games that fit into my day better, and a bit less aggressive randomness. (I gather a sign of being good at Triple Town is enjoying the bears, finding that you get a lot of […]

free to play

There was a fair amount of discussion of “free to play” at this year’s GDC; most of it negative (at least in the discussions I was part of), often extremely so, and often linked with the concept of “whales”. There’s some amount of that discussion that I agree with, but more of that discussion (and […]

what are apple’s language plans?

I spent my commute home today listening to John Siracusa and Guy English talk about how Objective C is getting old in the tooth. A topic, of course, that Siracusa has addressed a few times; as you would expect, it was a thoughtful discussion, I’m glad I listened to it. And I really am curious […]