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Search results for dbcdb/1925/

alien: isolation

For years now, I’ve been frustrated by games’ fixation on an anointed hero saving the world through mass slaughter; I’ve been talking about that most frequently recently in the context of Dragon Age: Inquisition, but of course anointed murderers are all over the place, the only reason why I bring the issue up in the […]

games and copyright

John Walker’s editorial in Rock Paper Shotgun on “Why Games Should Enter The Public Domain” was going around my Twitter feed the other day, frequently coupled with Steve Gaynor’s response. And what I appreciate about both of them is the pragmatic tack that they take: I think that the U.S. Constitution has it right by […]

jet set radio

If you’d asked me not too many years ago what my prototypical idea of a video game was, I probably would have come up with some sort of RPG-ish thing. Single player, with the story standing out more than anything (and with that story being excessively grandiose); but also with a lot of time spent […]

gone home

From reading the initial responses to Gone Home, I was optimistic that I’d like the game, but I wasn’t optimistic that I would like it as much as many people did: many people’s favorable responses seemed to be about how well it resonated with their experiences, talking about the details of being a teenager in […]

system shock

I first played System Shock right when it was released: a friend of mine who worked at Looking Glass gave me a copy. And it’s apparently lodged itself in my brain—over the summer, I wandered across some footage of the game, and it all came back, almost two decades later. So I figured I should […]