I’ve talked about Etrian Odyssey before. It’s a dungeon crawler, which isn’t my favorite genre, but it also has the gimmick that, as you play, you have to draw the map of the dungeon on the bottom screen of your DS with your stylus. And I love (and miss) drawing maps while playing games, so I figured I had to pick it up and give it a try.
And the mapping was a lot of fun! No big surprise there, and I’m sure there are lots of people who would give it a try and wonder how anybody could possibly consider doing that sort of basic mapping to be entertaining; those people are not me.
What was more of a surprise was that I enjoyed the dungeon crawling as well. The difficulty progression was well done, the levels were acceptably varied, there were some at least somewhat interesting choices to be made in the character classes that you use and how you level them up. Each time you level up you get to either unlock a new skill – a spell or a new attack or something – or improve an existing skill. (Which may, in turn, make more new skills available for unlocking.) So you have a good amount of choice in how you develop your characters, instead of being forced along a single path by the choice of character classes.
Often, when playing games like this, I actually get frustrated at the number of choices, because I want to explore them all; here, though, I was okay with only focusing on four of the classes, and with exploring one way of developing each of those. (Except for Alchemists: I had two of them, which I initially leveled up along different lines.) And, actually, I enjoyed the dungeon wandering enough to keep a second party around, representing the classes that weren’t in my primary party.
As to difficulty: the monsters normally get gradually harder but not in any threatening way. There’s a big boss at the end of every fifth level that’s quite a bit harder as well. And occasionally there’s a tough boss elsewhere, most notably at the start of level three. Which worked out well: I was rarely bored during my normal progression through the game, I was rarely frustrated when I got to the tough bosses, and on those few tough bosses that I couldn’t beat on the first couple of tries (levels 3 and 12 – hmm, I guess the really toughest bosses aren’t on the multiple of five levels, are they?), I didn’t have to do too much wandering around and leveling up (combined with intelligent upgrade selection) to get to beat them.
So all was fine and dandy through the first ten or fifteen levels. At that point, though, problems developed. For one thing, two character classes aren’t unlocked at the start, leaving hope for interesting new opportunities going forward. The first one, Ronin, was okay; after suitable leveling up, I swapped out my previous fighter type for one, and was happy enough with that choice. But I didn’t feel that I got anything great from the new class, either: I’m fairly sure I would have been just as happy with my previous class.
The second new class, though, was an active disappointment. As mentioned above, I’d been with a party of two Alchemists, the stock magic user type. (The rest of my party was a Landsknecht (= generic fighter), later to be swapped with a Ronin; a Medic; and a Dark Hunter, a rather fun fighter type who also has paralyzing whip attacks that are extremely useful against boss monsters.) The last class to unlock is a Hexer; I’d been hoping that would be an interesting twist on an Alchemist, allowing me to vary my party a little more. In fact, though, a Hexer wasn’t very much like an Alchemist; the result was that I kept my party the same (I like my elemental spells!), and was unhappy.
Also, at about this time, the plot took a turn for the worse. All along, the plot was, to put it gently, threadbare. Which is okay: that’s really not what this sort of game is about. At around level 15 or level 16, though, they introduce what seems to be an interesting turn of events. I expected here that I’d be able to choose between a good way of proceeding and an evil way of proceeding. Which has been done a zillion times recently, so it’s no great shakes, but would at least have been a sign that they were taking some small amount of care of the plot.
In fact, however, there was only one way to proceed, and that one way involved proceeding in a banally evil fashion. This left me with a bad taste in my mouth for two reasons. One is that it drove home the lack of quality in the plot. And the other is that I don’t particularly enjoy slaughtering people, even random cardboard enemies, just to proceed through a game, if I’ve been given active reason to believe that they have more right to be in that part of the game world than I do.
And then I reached level 20. The level started off as an interesting twist: there were no random encounters, but instead the level was full of mini-bosses. Which I couldn’t all kill, so I assumed the level was about mapping it out properly and picking my way through them to find a stairs somewhere. Eventually I had the whole level mapped, though, with no stairs; on to theory B, that the boss in the center was special, and once I beat him I would find some stairs.
And indeed the boss in the center was different from the other monsters in several ways, but beating him didn’t turn up anything. After a bit of scratching my head, I looked on gamefaqs: it turns out that you have to beat all of the mini bosses plus the central boss in the level without dying.
Which, for me, crossed the line from a pleasantly tough challenge to actively disrespectful. I could have done it after a bit more leveling up, I’m fairly sure. But each attempt would have involved an hour or two of battles, with no guarantee at the end that I’d succeed, and with monsters respawning if I left in the middle to save. I probably would have soldiered through it if I’d had a more favorable impression of the game by then, but my two recent disappointments had already left me with a bad taste in my mouth; at that point, the game had spent too much of my goodwill towards it to leave me willing to invest further potentially unproductive hours to make it past that barrier.
So I stopped. Lest I end this on a depressing note, however, I want to emphasize that this was a quite pleasant game through the first 15 levels or so. I’m glad I played it, and it did a lovely job of helping me through the summer game doldrums.
But I’m also confident that I stopped at the right time. For one thing, there were a few other games that I wanted to give a try in the second half of the summer. And, right now, all hell is about to break loose: as far as I can tell, if I want to spend all of the next nine months playing video games that are better than this one, I will be able to do so. Metroid drops next week, the DS Zelda and Zack and Wiki in October, Mario in November, Professor Layton (for single-player fun) and Smash Brothers (for multi-player fun; Miranda has recently discovered the Gamecube version and quite enjoys it) in December. And hopefully by the time I’m done with those I’ll be confident enough about the quality of Xbox 360’s that I’ll be able to buy one of those, at which point Bioshock, Eternal Odyssey, Rock Band, and Mass Effect will keep me quite busy. The rest of this year looks like it will be the best four months of games that I can remember; maybe I should just burn my vacation time and hole up in front of the TV for a few weeks…
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I have been playing through Etrian Oddysey, and I agree with alot of your points.
The destruction of the forest folk is something I didn’t want to do.
Sorry to hear that you stopped playing by the 20th floor, because the next stratum creates an amazing twist to the storyline, and I found myself wandering in shock around the floor for about an hour, stopping to gaze out over the horizon whenever I crossed a bridge.
The 5th Stratum is by far the most difficult up to that point. There are no shortcuts to be hard, and the twisting passageways makes for difficult mapping.
My initial party was made up of a Landsknecht, Defender, Dark hunter, Medic, and Survivalist, and I’m surprised I lasted as far as I did without any elemental attacks, which become almost necessary after that point.
As far as not being able to defeat the FOEs on the 20th floor, The Diaboliques, and the other one…Cruella? Yes. They are extremely easy to bind with a dark hunter and have low defense, as far as the Ogre, elemental attacks probably suffice, but I muscled my way through it with Smite, Cleaver, Any of the binding skills, and Apollon, using the the Defenders, “Defender” skill at level 10 to max out my party defense while buffing speed with survivalist. Ogres are a hard FOE.
As far as I can tell each class has a few key skills besides the main skills, (Healer, Songs, Hexes, Shields that sort of thing) which absolutely need to be leveled to be successful. Defenders, it’s Defender, Def Up, TP up, and level 5 in antifire,anticold,antivolt, but you won;t need those tilluntil the last quests. Medic it’s TP up, Refresh (can stop at level 8) Salve II, and Immunize. Use only the bare minimum of skill points to unlock the skills. 1 point in revive is fine, Landsnecht is versatile, but I have 2-hit , atk up, swords up, cleaver, at level 10, and all-slash almost to level 10, and the Blazer, Freezer, and sHocker skills at 1. Character levels max out at 70, so unless you retire, and relevel, you only have 73 skills points to spend. That rather annoyed me. TP up is important for any class, and I’d say ignore HP up. And at later levels once everything is maxed or near maxed as medic, use the remaining points in Scavenger, items drops get more scarce on the lower levels.
I wanted to expriment with a new party combination, replacing my defender with a bard, and my survivalist with a Alchemist. Survivalists are impotant, I am going to power level one to level 27 and use it to exclusively Chop, Take, and Mine when I max those skills.
I had my party maxed in level, but needed elemental attacks of the final level, so I randomly leveld other classes, made an experimental part in new game to see the difficulty and accidentally saved over my file, so now I’m playing through from the beginning from scratch. Didn’t bother me too much, but I can’t play for hours like I did when I first got it, so it’s slow going.
It’s an arduous places in some spots, but the initial ending ending will leave you wanting more. And what do they give you? More! LoL. I won’t reveal too much, but the game does not end after the credits finish rolling.
5/7/2008 @ 8:44 pm
Interesting; thanks for the detailed comments! If there weren’t so many recent games out that I hadn’t played, maybe I actually would go back and finish it now; if not, you’ve certainly increased the chance that I’ll give the sequel a try when it comes out.
5/8/2008 @ 8:05 am