I think I first got interested in the idea of working while standing up when I was reading the book Brain Rules. That book, in fact, doesn’t just suggest that you work standing up: it suggests that you work while walking, by installing a treadmill at your desk! I’m not about to put a treadmill […]
Archives for December, 2008
animal crossing: city folk
Animal Crossing: City Folk is a marvelous game; I’m very glad that the series is out on the Wii, I recommend it to anybody who hasn’t played a previous iteration. It is, however, in no significant sense a new game, so I don’t see any reason to spend further time talking about it here.
gamer’s confab
I had the pleasure of being one of the guests of the special holiday edition of the Gamer’s Confab. I haven’t listened to it yet (and wow, that’s a lot of podcast, it won’t come close to fitting into my commute during this abbreviated work week), but I thoroughly enjoyed participating in the recording of […]
letter order in words
From Pragmatic Thinking & Learning, p. 102: Cna yuo raed tihs? Aoccdrnig to rscheearch, it dseno’t mtaetr in waht oerdr the ltteres in a wrod are; the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses, and you can sitll raed it […]
oddworld: abe’s oddysee
As our third game, the Vintage Game Club chose Oddworld: Abe’s Oddysee. Which has the distinction of being the most actively annoying game that I’ve played in several years. For one thing, it’s a really difficult game: it’s not unusual to find areas that you’ll have to play through dozens of times before succeeding, and […]
what game should I play next?
At any given time, I’m normally in the middle of one game that I don’t let Miranda watch; but that slot in my schedule has been open ever since I finished No More Heroes. I was planning to finally get around to playing BioShock, but recent events have rendered my 360 unavailable. Any suggestions? My […]
art style: orbient
Art Style: Orbient is the first new game (i.e. not a repackaging of one previously published) that I’ve purchased via download. (For the princely sum of six dollars.) And it’s a delightful little game, and one that makes me happy about the increasing variety of mechanisms by which games can be disseminated. It’s a very […]
console death knell
I just got a copy of Call of Duty 4 in preparation for tomorrow’s VGHVI play session. I figured I should get my fingers used to the game first, so I went to play it tonight; I launched the game, futzed around with the menus, started a game, and it froze. (Soft, not hard, the […]
no more heroes
I wasn’t sure what to expect when I started playing No More Heroes. I was astonished by Suda 51’s previous game, Killer 7, but I didn’t really expect more of the same: for one thing, my brain isn’t imaginative enough to contemplate what more of Killer 7 would be like, and also the reviews had […]