The original paper on boundary objects gives a partial taxonomy of boundary objects; given my earlier thought experiment, I thought I’d see if I could find programming analogues to any parts of their classification. Star and Griesemer’s first type of boundary objects are Repositories: These are ordered ‘piles’ of objects which are indexed in a […]
Archives for June, 2009
boundary objects and solid principles
The following bit from Brian Marick’s summary of boundary objects caught my eye: Ivermectin is a popular drug for deworming animals. Onchocerciasis (river blindness) is a chronic illness that’s a particular burden in sub-Saharan Africa. Since river blindness is caused by a worm susceptible to ivermectin, the manufacturer (Merck) desired to donate ivermectin to fight […]
random links: june 21, 2009
Some evidence for anybody curious how well being good at Rock Band drums transfers to real drums. The neuroscience of illusion; I’ll embed one of the videos so you can see the kind of thing they’re discussing. (Via Kelley Eskridge.) A pleasant network logic puzzle game. (Via User Friendly, which makes it essentially impossible to […]
margaret robertson on (no) story
One of the most interesting of the talks I attended at this year’s GDC was Margeret Robertson’ talk Stop Wasting My Time and Your Money: Why Your Game Doesn’t Need a Story to be a Hit. Unfortunately, I didn’t take any notes while listening to it, so my summary at the time was exceedingly sparse. […]
change of focus
Over the last few weeks, I’ve been finding enough unusual projects imposing on my time that I think I’m going to have to shuffle my priorities, albeit temporarily. I’ve been wanting to do more programming at home than normal recently: aside from improving the memory project, I want to spend a bit of time getting […]