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Archives for November, 2009

burnout paradise

As I mentioned a couple of months ago, the Big Surf Island expansion expansion to Burnout Paradise got me appreciating the game in a rather more visceral way than I had before then: all the different gameplay options crammed together in one small package hooked me on the game fairly seriously. So I decided to […]

update on flying ben to gdc

I would like to thank everybody who has contributed so far to our effort to fly Ben to GDC; it’s been a week, and we’re halfway there! ($557.50 out of $1100, as of this writing, to be specific.) Of course, the flip side is that we still have over five hundred dollars to go; we’ll […]

random links: november 24, 2009

Gerald Weinberg is, sadly, in poor health. Never tried doing Rock Band vocals this way… (Takes 15 seconds or so to actually start.) (Via @dan_schmidt.) R.I.P., Brother Blue. (Via @scottros.) The difference between motion and action. (Via @harlan_knight.) An unforeseen design problem. (Via @shawnr.) Nice perspective on slow programming languages. Glad to see non-Miyazaki Ghibli […]

help fly ben to gdc!

I’m sure that most of the readers of my blog are familiar with Ben Abraham. He’s been a key figure in the video game blogging community for the last couple of years, both through his own blog (most recently with his permadeath series) and his tireless participation in discussions in other blogs and fora (I’ve […]

rss overload

I read a fair amount of blogs, and I listen to a fair amount of podcasts. In fact, one of the reasons why I’m walking to work now instead of driving is so that my commute will remain reasonably long, and hence I’ll continue to have enough time to listen to podcasts! And I spend […]

aspects of time

A selection from the Pomodoro Technique book that has, for some reason, stuck with me recently: According to the work of Bergson and Minkowski, two profoundly interrelated aspects seem to coexist with reference to time: Becoming. An abstract, dimensional aspect of time, which gives rise to the habit of measuring time (seconds, minutes, hours); the […]


When I started doing GTD, I kept my next action list on a paper notebook in my pocket. (Or, at work, on a pad of paper on my desk.) I did this partly out of a certain technological conservatism and partly because, at the time, I didn’t have any suitable electronic devices that were always […]


So far, the talk I attended at Agile 2009 that has had the most impact on me was Renzo Borgatti’s talk on the pomodoro technique: I’d heard a bit about the technique before, enough to know that it tells you to break your work up into 25 minute chunks and to try to really focus […]

random links: november 8, 2009

Michael Feathers on testable Java. Good advice, that is of course relevant far beyond Java. Quite the Venn diagram. (Via @kateri_t.) James Paul Gee on games and teaching. (Via @HackerChick.) Lots to think about here; I hope the VGHVI folks can help me figure it out. A remarkable meandering about games, genres, Japan, and countless […]


I was excited that the Vintage Game Club chose Thief as its eighth game. I’ve never had a very good relation with stealth games (or stealth segments/aspects of non-stealth games); but I’ve heard enough good about Thief (especially from Justin Keverne) to make me cautiously optimistic that I’d like the genre more when I saw […]

we’re hiring

I’ve been working at Playdom for about a month now, and I’ve thoroughly enjoyed it so far. If any of my readers think it might be an interesting place to work as well, I wanted to point out that we’re hiring. (In a fairly big way, as the list of positions suggests.) Feel free to […]